Files
Hist/src/textures
fukunee eb165d03c5 Lazy-load page textures with LRU cache and double-sided materials
Replace eager texture generation with a reference-counted pool
that loads only the visible window and evicts unused pages, and
swap front/back mesh pairs for single meshes using a two-sided
material to halve draw calls. The timeline now drives its texture
window from the camera's visible world range each frame, and the
binder tracks a current-page window. Flip animations also finalize
immediately so rapid flips chain smoothly.
2026-09-19 02:44:15 +08:00
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