右键环视旋转中心改为屏幕中心点,消除按下即瞬移
This commit is contained in:
@@ -383,9 +383,14 @@ export class CesiumGlobe {
|
|||||||
};
|
};
|
||||||
|
|
||||||
handler.setInputAction((movement) => {
|
handler.setInputAction((movement) => {
|
||||||
const pivot =
|
// 旋转中心 = 相机当前注视的屏幕中心点(与原生 tilt 一致),
|
||||||
scene.pickPosition(movement.position) ||
|
// 而不是点击点:用点击点会导致一拖动就“瞬移”到点击处。
|
||||||
camera.pickEllipsoid(movement.position, scene.globe.ellipsoid);
|
const canvas = scene.canvas;
|
||||||
|
const center = Cesium.Cartesian2.fromElements(
|
||||||
|
canvas.clientWidth / 2,
|
||||||
|
canvas.clientHeight / 2,
|
||||||
|
);
|
||||||
|
const pivot = camera.pickEllipsoid(center, scene.globe.ellipsoid);
|
||||||
if (!Cesium.defined(pivot)) return;
|
if (!Cesium.defined(pivot)) return;
|
||||||
const sc = this._orbitScratch;
|
const sc = this._orbitScratch;
|
||||||
const offset = Cesium.Cartesian3.subtract(camera.position, pivot, sc.offset);
|
const offset = Cesium.Cartesian3.subtract(camera.position, pivot, sc.offset);
|
||||||
|
|||||||
Reference in New Issue
Block a user