Tune camera and timeline controls, add globe fly-to
- Clamp binder/timeline zoom ranges and disable OrbitControls zoom, using custom smooth zoom instead - Disable middle/right mouse buttons; reduce rotate speed - Fly camera to picked marker on globe click - Rebuild leather surfaces with a regular grid for smooth curvature - Refine suede and kraft paper textures, punch real page holes - Reposition axis, time labels, and detail card; speed up iris fade
This commit is contained in:
+116
-13
@@ -8,8 +8,8 @@ import { Overlay } from '../ui/overlay.js';
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import { clamp, easeInOutCubic } from '../utils/easing.js';
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const CAMERA_POSES = {
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binder: { pos: new THREE.Vector3(0.2, 0.75, 2.95), target: new THREE.Vector3(0, 0.02, 0), max: 6, min: 1.6 },
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timeline: { pos: new THREE.Vector3(0, 1.4, 7.9), target: new THREE.Vector3(0, 0, 0), max: 13, min: 1.5 },
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binder: { pos: new THREE.Vector3(0.2, 0.75, 2.95), target: new THREE.Vector3(0, 0.02, 0), max: 4.4, min: 2.4 },
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timeline: { pos: new THREE.Vector3(0, 1.4, 6.86), target: new THREE.Vector3(0, 0, 0), max: 8, min: 6 },
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globe: { pos: new THREE.Vector3(0, 0.35, 3.7), target: new THREE.Vector3(0, 0, 0), max: 8, min: 2.2 },
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};
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@@ -18,6 +18,9 @@ export class App {
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this.view = 'binder';
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this.selected = 0;
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this.timelineOffset = 0;
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this.timelineSlide = null;
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this.zoomTarget = null;
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this.cameraMemory = {};
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this._initRenderer();
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this._initLights();
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@@ -32,6 +35,7 @@ export class App {
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this.overlay.setTotal(ENTRIES.length);
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this._initEvents();
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this._applyRotationLimits(CAMERA_POSES.binder);
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this._select(0, { syncBinder: false });
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this.binder.syncTo(0);
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@@ -62,9 +66,14 @@ export class App {
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this.controls.target.copy(CAMERA_POSES.binder.target);
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.06;
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this.controls.enableZoom = false; // 关闭 OrbitControls 自带缩放,使用自定义平滑缩放
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this.controls.minDistance = CAMERA_POSES.binder.min;
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this.controls.maxDistance = CAMERA_POSES.binder.max;
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this.controls.maxPolarAngle = Math.PI * 0.82;
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// 禁用中键(缩放)与右键(平移),仅左键旋转 + 滚轮缩放
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this.controls.mouseButtons.MIDDLE = -1;
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this.controls.mouseButtons.RIGHT = -1;
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this.controls.rotateSpeed = 0.4; // 整体降速(无边缘减速)
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this.controls.update();
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}
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@@ -75,7 +84,7 @@ export class App {
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const key = new THREE.DirectionalLight(0xffe6c0, 2.4);
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key.position.set(3.2, 4.4, 3.6);
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key.castShadow = true;
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key.shadow.mapSize.set(2048, 2048);
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key.shadow.mapSize.set(1024, 1024);
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key.shadow.camera.near = 0.5;
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key.shadow.camera.far = 30;
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key.shadow.camera.left = -5;
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@@ -176,6 +185,7 @@ export class App {
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setPointer(e);
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if (this.view === 'timeline') {
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// 时间轴:按下开始拖拽左右滑动;未移动的抬起才视为点击选中
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this.timelineSlide = null; // 手动拖拽时取消居中动画
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this._drag = { active: true, startX: e.clientX, startY: e.clientY, moved: false, offset: this.timelineOffset };
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canvas.setPointerCapture(e.pointerId);
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} else {
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@@ -226,6 +236,16 @@ export class App {
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else if (e.key === '2') this.switchView('timeline');
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else if (e.key === '3') this.switchView('globe');
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});
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// 滚轮缩放:目标累积(连续滚动合并为一次平滑过渡)
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canvas.addEventListener('wheel', (e) => {
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if (this.view === 'globe') return;
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e.preventDefault();
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const dist = this.camera.position.distanceTo(this.controls.target);
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const base = this.zoomTarget !== null ? this.zoomTarget : dist;
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const factor = Math.pow(0.9, -e.deltaY * 0.01);
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this.zoomTarget = clamp(base * factor, this.controls.minDistance, this.controls.maxDistance);
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}, { passive: false });
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}
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// 当前相机视野下,1 像素对应的世界宽度(拖拽跟手)
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@@ -257,15 +277,31 @@ export class App {
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if (!hit) return;
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const { view, index } = hit.object.userData;
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if (view === 'binder') {
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this._select(index, { syncBinder: true });
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const cur = this.binder.current;
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if (index === cur) {
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this.binder.flipForward(); // 点击当前右页:翻到下一页
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} else if (index === cur - 1) {
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this.binder.flipBackward(); // 点击左页:翻回上一页
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} else {
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this._select(index, { syncBinder: true });
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}
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} else {
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this._select(index, { syncBinder: false });
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// 点击时间轴卡片 / 地理标记时,显示右下角登记卡详情
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document.getElementById('detail-card').classList.remove('hidden');
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this.binder.syncTo(index);
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// 时间轴:点击后滑动使该卡片居中
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if (view === 'timeline') this._centerTimeline(index);
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}
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}
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// 时间轴:点击卡片后横向滑动,使其居中
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_centerTimeline(index) {
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const limit = TIMELINE_SPREAD + 0.6;
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const target = clamp(-this.timeline.getCardX(index), -limit, limit);
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this.timelineSlide = { from: this.timelineOffset, to: target, t: 0, dur: 0.55 };
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}
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_step(dir) {
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if (dir > 0) this.binder.flipForward();
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else this.binder.flipBackward();
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@@ -282,13 +318,23 @@ export class App {
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switchView(view) {
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if (view === this.view || !CAMERA_POSES[view]) return;
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// 离开当前视图前,记住它的相机位置
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if (this.view !== 'globe') {
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this.cameraMemory[this.view] = {
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pos: this.camera.position.clone(),
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target: this.controls.target.clone(),
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};
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}
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const iris = document.getElementById('iris');
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iris.style.opacity = '1';
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const doSwap = () => {
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this._setView(view);
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setTimeout(() => { iris.style.opacity = '0'; }, 180);
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// 等新视图渲染一两帧后再淡出,避免半透明时看到切换瞬间
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requestAnimationFrame(() => {
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requestAnimationFrame(() => { iris.style.opacity = '0'; });
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});
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};
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setTimeout(doSwap, 240);
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setTimeout(doSwap, 200); // 与 0.18s 的淡入匹配,完全变黑后再切换
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}
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_setView(view) {
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@@ -309,13 +355,15 @@ export class App {
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this.globe.setVisible(true);
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this.globe.setSelected(this.selected);
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this.globe.resize();
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// 进入地理视图时,自动对准当前导航条选中的标记
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this.globe.flyToEntry(this.selected);
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} else {
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this.globe.setVisible(false);
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this.renderer.setSize(window.innerWidth, window.innerHeight);
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}
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// 登记卡详情仅在活页本视图展示,避免遮挡时间轴/地理内容
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document.getElementById('detail-card').classList.toggle('hidden', view !== 'binder');
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// 登记卡详情在视图切换时保持显示,不隐藏
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document.getElementById('detail-card').classList.remove('hidden');
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const pose = CAMERA_POSES[view];
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this.controls.minDistance = pose.min;
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@@ -324,16 +372,49 @@ export class App {
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const locked = view === 'timeline';
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this.controls.enableRotate = !locked;
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this.controls.enablePan = !locked;
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this.controls.enableZoom = true;
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this.controls.enableZoom = false; // 滚轮缩放改为自定义渐变动画
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this.controls.autoRotate = false;
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// 进入时间轴时复位横向偏移
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// 左键旋转限制:以各视图初始视角为中心,各方向 ±10°
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this._applyRotationLimits(pose);
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// 进入时间轴时:自动定位到当前选中的活页居中
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if (view === 'timeline') {
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this.timelineOffset = 0;
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this.timeline.group.position.x = 0;
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const limit = TIMELINE_SPREAD + 0.6;
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this.timelineOffset = clamp(-this.timeline.getCardX(this.selected), -limit, limit);
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this.timeline.group.position.x = this.timelineOffset;
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}
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if (!isGlobe) this._tweenCamera(pose.pos, pose.target);
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if (!isGlobe) {
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// 切换视图:直接定位(有记忆则恢复上次的相机位置)
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this.cameraTween = null;
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this.zoomTarget = null;
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const mem = this.cameraMemory[view];
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if (mem) {
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this.camera.position.copy(mem.pos);
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this.controls.target.copy(mem.target);
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} else {
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this.camera.position.copy(pose.pos);
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this.controls.target.copy(pose.target);
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}
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}
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}
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_applyRotationLimits(pose) {
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const LIMIT = (20 * Math.PI) / 180; // ±20°
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const dx = pose.pos.x - pose.target.x;
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const dy = pose.pos.y - pose.target.y;
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const dz = pose.pos.z - pose.target.z;
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const dist = Math.sqrt(dx * dx + dy * dy + dz * dz) || 1;
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const polar = Math.acos(Math.max(-1, Math.min(1, dy / dist)));
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const azimuth = Math.atan2(dx, dz);
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this.controls.minPolarAngle = Math.max(0, polar - LIMIT);
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this.controls.maxPolarAngle = Math.min(Math.PI - 0.01, polar + LIMIT);
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this.controls.minAzimuthAngle = azimuth - LIMIT;
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this.controls.maxAzimuthAngle = azimuth + LIMIT;
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// 保存中心与限度,供边缘减速使用
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this._rotCenter = { polar, azimuth };
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this._rotLimit = LIMIT;
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}
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_tweenCamera(toPos, toTarget) {
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@@ -368,6 +449,28 @@ export class App {
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if (k >= 1) this.cameraTween = null;
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}
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// 滚轮缩放渐变动画:相机距离平滑趋近目标(指数平滑,更平顺)
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if (this.zoomTarget !== null && !this.cameraTween) {
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const offset = this.camera.position.clone().sub(this.controls.target);
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const dist = offset.length();
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const k = 1 - Math.exp(-dt * 2.2);
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const newDist = dist + (this.zoomTarget - dist) * k;
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offset.normalize().multiplyScalar(newDist);
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this.camera.position.copy(this.controls.target).add(offset);
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if (Math.abs(newDist - this.zoomTarget) < 0.002) this.zoomTarget = null;
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}
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// 时间轴点击居中:横向滑动动画
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if (this.timelineSlide) {
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const s = this.timelineSlide;
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s.t += dt / s.dur;
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const k = clamp(s.t, 0, 1);
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const e = easeInOutCubic(k);
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this.timelineOffset = s.from + (s.to - s.from) * e;
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this.timeline.group.position.x = this.timelineOffset;
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if (k >= 1) this.timelineSlide = null;
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}
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this.controls.update();
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this.renderer.render(this.scene, this.camera);
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}
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@@ -7,6 +7,9 @@ const IMAGERY_URL =
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const TERRAIN_URL =
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'https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer';
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// 点击标记后相机飞到的目标高度(米,约 1500 km 区域尺度)
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const FLY_TO_HEIGHT = 1.5e6;
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export class CesiumGlobe {
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constructor({ onPick } = {}) {
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this.onPick = onPick;
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@@ -70,6 +73,9 @@ export class CesiumGlobe {
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},
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];
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// 阻止右键弹出浏览器菜单
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scene.canvas.addEventListener('contextmenu', (e) => e.preventDefault());
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// 精细化渲染:质量与性能的平衡
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scene.globe.maximumScreenSpaceError = 2.0; // 默认细分,最省性能
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scene.globe.tileCacheSize = 600; // 更大的瓦片缓存,减少细节刷新
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@@ -146,12 +152,29 @@ export class CesiumGlobe {
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handler.setInputAction((movement) => {
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const picked = this.viewer.scene.pick(movement.position);
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if (Cesium.defined(picked) && picked.id && picked.id.entryIndex !== undefined) {
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this.onPick?.(picked.id.entryIndex);
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const index = picked.id.entryIndex;
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this.onPick?.(index);
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this.flyToEntry(index);
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}
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}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
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this._handler = handler;
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}
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// 相机平滑飞至某个标记上空,并将其居中(正俯视,北朝上)
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flyToEntry(index) {
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const entry = ENTRIES[index];
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if (!entry || !this.viewer) return;
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this.viewer.camera.flyTo({
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destination: Cesium.Cartesian3.fromDegrees(entry.lng, entry.lat, FLY_TO_HEIGHT),
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orientation: {
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heading: 0,
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pitch: Cesium.Math.toRadians(-90),
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roll: 0,
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},
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duration: 1.2,
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});
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}
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setSelected(index) {
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this.selected = index;
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if (!this.viewer) return;
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+107
-88
@@ -50,7 +50,7 @@ function makeLeatherTexture({ emblem = false } = {}) {
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// 内侧绒面(粗糙、哑光、模糊绒毛)
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function makeSuedeTexture() {
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const w = 512, h = 640;
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const w = 1024, h = 1280;
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const c = document.createElement('canvas');
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c.width = w; c.height = h;
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const ctx = c.getContext('2d');
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@@ -60,15 +60,17 @@ function makeSuedeTexture() {
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g.addColorStop(1, '#866244');
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ctx.fillStyle = g;
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ctx.fillRect(0, 0, w, h);
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for (let i = 0; i < 90000; i++) {
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// 密集绒毛噪点(更细更密)
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for (let i = 0; i < 420000; i++) {
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const x = Math.random() * w, y = Math.random() * h;
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ctx.fillStyle = Math.random() > 0.5 ? 'rgba(40,22,10,0.10)' : 'rgba(230,200,160,0.08)';
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ctx.fillRect(x, y, Math.random() * 1.6 + 0.3, Math.random() * 1.6 + 0.3);
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ctx.fillRect(x, y, Math.random() * 1.1 + 0.22, Math.random() * 1.1 + 0.22);
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}
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// 绒毛短划痕(更细密)
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ctx.strokeStyle = 'rgba(30,16,8,0.10)';
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ctx.lineWidth = 0.8;
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for (let i = 0; i < 16000; i++) {
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const x = Math.random() * w, y = Math.random() * h, a = Math.random() * Math.PI, l = Math.random() * 5 + 1;
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ctx.lineWidth = 0.65;
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for (let i = 0; i < 70000; i++) {
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const x = Math.random() * w, y = Math.random() * h, a = Math.random() * Math.PI, l = Math.random() * 7 + 1.5;
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ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l); ctx.stroke();
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}
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const edge = ctx.createRadialGradient(w / 2, h / 2, Math.min(w, h) * 0.4, w / 2, h / 2, Math.max(w, h) * 0.72);
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@@ -78,7 +80,7 @@ function makeSuedeTexture() {
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ctx.fillRect(0, 0, w, h);
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const tex = new THREE.CanvasTexture(c);
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tex.colorSpace = THREE.SRGBColorSpace;
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tex.anisotropy = 8;
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tex.anisotropy = 16;
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return tex;
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}
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@@ -107,46 +109,53 @@ function roundedRectShape(w, h, r, edgeSeg = 40, arcSeg = 12) {
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return s;
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}
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||||
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// 随机牛皮弯曲:低频平滑起伏(更柔和、更自然),正反面/皮边共用同一函数保证一致
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function leatherWarp(x, y) {
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const s = Math.sin(x * 1.3 + 0.7) * Math.cos(y * 1.1 + 0.9)
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+ Math.sin(x * 0.8 + y * 1.5 + 0.4) * 0.6
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+ Math.sin(x * 2.1 + 1.6) * Math.sin(y * 1.7 + 0.5) * 0.3;
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return s * 0.002;
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}
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// 软皮曲面:ShapeGeometry 三角化(圆角正确、无缺口)+ 书脊处弧度弯曲
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function makeLeatherSurface(w, h, crXY, curve, flip) {
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const shape = roundedRectShape(w, h, crXY);
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const geo = new THREE.ShapeGeometry(shape);
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const pos = geo.attributes.position;
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// ShapeGeometry 的 UV 是原始坐标,需归一化到 [0,1]
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const uv0 = geo.attributes.uv;
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for (let i = 0; i < uv0.count; i++) {
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uv0.setXY(i, (uv0.getX(i) + w / 2) / w, (uv0.getY(i) + h / 2) / h);
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}
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uv0.needsUpdate = true;
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const hh = h / 2, sigma = 0.5;
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||||
for (let i = 0; i < pos.count; i++) {
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const x = pos.getX(i), y = pos.getY(i);
|
||||
const v = y / hh;
|
||||
const z = -curve * Math.exp(-(x * x) / (2 * sigma * sigma)) * (1 - 0.25 * v * v) + leatherWarp(x, y);
|
||||
pos.setZ(i, z);
|
||||
}
|
||||
pos.needsUpdate = true;
|
||||
if (flip) {
|
||||
// 背面:反转索引绕向(法线朝 -z),并镜像 UV
|
||||
const idx = geo.index;
|
||||
for (let i = 0; i < idx.count; i += 3) {
|
||||
const t = idx.getX(i + 1);
|
||||
idx.setX(i + 1, idx.getX(i + 2));
|
||||
idx.setX(i + 2, t);
|
||||
// 规则网格(含内部顶点,曲面平滑无对角褶痕)+ 角区收缩到圆弧
|
||||
const segX = 128, segY = 96;
|
||||
const hw = w / 2, hh = h / 2;
|
||||
const bx = hw - crXY, by = hh - crXY;
|
||||
const sigma = 0.5;
|
||||
const pos = [], uvs = [], idx = [];
|
||||
const g = [];
|
||||
|
||||
for (let j = 0; j <= segY; j++) {
|
||||
g[j] = [];
|
||||
const y = -hh + (j / segY) * h;
|
||||
for (let i = 0; i <= segX; i++) {
|
||||
const x = -hw + (i / segX) * w;
|
||||
let px = x, py = y;
|
||||
const ax = Math.abs(x), ay = Math.abs(y);
|
||||
// 角区:外部点投影到圆弧上(内部点保留)
|
||||
if (ax > bx && ay > by) {
|
||||
const dx = ax - bx, dy = ay - by;
|
||||
const dl = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dl > crXY) {
|
||||
const k = crXY / dl;
|
||||
px = Math.sign(x) * (bx + dx * k);
|
||||
py = Math.sign(y) * (by + dy * k);
|
||||
}
|
||||
}
|
||||
const v = py / hh;
|
||||
const z = -curve * Math.exp(-(px * px) / (2 * sigma * sigma)) * (1 - 0.25 * v * v);
|
||||
g[j].push(pos.length / 3);
|
||||
pos.push(px, py, z);
|
||||
uvs.push(flip ? (hw - px) / w : (px + hw) / w, (py + hh) / h);
|
||||
}
|
||||
idx.needsUpdate = true;
|
||||
const uv = geo.attributes.uv;
|
||||
for (let i = 0; i < uv.count; i++) uv.setX(i, 1 - uv.getX(i));
|
||||
uv.needsUpdate = true;
|
||||
}
|
||||
|
||||
for (let j = 0; j < segY; j++) {
|
||||
for (let i = 0; i < segX; i++) {
|
||||
const a = g[j][i], b = g[j][i + 1], c = g[j + 1][i], d = g[j + 1][i + 1];
|
||||
if (flip) idx.push(a, c, b, b, c, d);
|
||||
else idx.push(a, b, c, b, d, c);
|
||||
}
|
||||
}
|
||||
|
||||
const geo = new THREE.BufferGeometry();
|
||||
geo.setAttribute('position', new THREE.Float32BufferAttribute(pos, 3));
|
||||
geo.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
|
||||
geo.setIndex(idx);
|
||||
geo.computeVertexNormals();
|
||||
return geo;
|
||||
}
|
||||
@@ -160,7 +169,7 @@ function makeSideRim(w, h, crXY, thick, curve) {
|
||||
for (let i = 0; i < pts.length; i++) {
|
||||
const px = pts[i].x, py = pts[i].y;
|
||||
const v = py / hh;
|
||||
const z = -curve * Math.exp(-(px * px) / (2 * sigma * sigma)) * (1 - 0.25 * v * v) + leatherWarp(px, py);
|
||||
const z = -curve * Math.exp(-(px * px) / (2 * sigma * sigma)) * (1 - 0.25 * v * v);
|
||||
pos.push(px, py, z - thick / 2, px, py, z + thick / 2);
|
||||
if (i > 0) {
|
||||
const a = (i - 1) * 2, b = a + 1, c = i * 2, d = i * 2 + 1;
|
||||
@@ -223,7 +232,7 @@ function makeLeatherNormalMap() {
|
||||
|
||||
// 内侧绒面法线:密集细绒毛(高频噪点)
|
||||
function makeSuedeNormalMap() {
|
||||
const w = 512, h = 640;
|
||||
const w = 1024, h = 1280;
|
||||
const c = document.createElement('canvas');
|
||||
c.width = w; c.height = h;
|
||||
const ctx = c.getContext('2d', { willReadFrequently: true });
|
||||
@@ -240,7 +249,7 @@ function makeSuedeNormalMap() {
|
||||
// 高度 → 法线
|
||||
const src = ctx.getImageData(0, 0, w, h);
|
||||
const out = ctx.createImageData(w, h);
|
||||
const S = 4.5;
|
||||
const S = 3.2;
|
||||
const hAt = (yy, xx) => src.data[(Math.min(h - 1, Math.max(0, yy)) * w + Math.min(w - 1, Math.max(0, xx))) * 4];
|
||||
for (let y = 0; y < h; y++) {
|
||||
for (let x = 0; x < w; x++) {
|
||||
@@ -257,7 +266,7 @@ function makeSuedeNormalMap() {
|
||||
ctx.putImageData(out, 0, 0);
|
||||
const tex = new THREE.CanvasTexture(c);
|
||||
tex.colorSpace = THREE.NoColorSpace;
|
||||
tex.anisotropy = 8;
|
||||
tex.anisotropy = 16;
|
||||
return tex;
|
||||
}
|
||||
|
||||
@@ -269,8 +278,6 @@ export class Binder {
|
||||
this.flip = null; // { index, from, to, t, duration }
|
||||
this.onChange = null;
|
||||
|
||||
this.coverTex = makeLeatherTexture({ emblem: true });
|
||||
this.leatherNormalTex = makeLeatherNormalMap();
|
||||
this.suedeTex = makeSuedeTexture();
|
||||
this.suedeNormalTex = makeSuedeNormalMap();
|
||||
this._buildCovers();
|
||||
@@ -286,17 +293,9 @@ export class Binder {
|
||||
const coverW = PAGE_W + 0.2;
|
||||
const coverH = PAGE_H + 0.2;
|
||||
const spineW = 0.12;
|
||||
const thick = 0.017; // 牛皮厚度(减 1/3)
|
||||
const thick = 0.017; // 牛皮厚度
|
||||
|
||||
// 外侧:光滑深棕小牛皮(纯色,微光泽)
|
||||
const outerMat = new THREE.MeshStandardMaterial({
|
||||
map: this.coverTex,
|
||||
normalMap: this.leatherNormalTex,
|
||||
normalScale: new THREE.Vector2(0.3, 0.3),
|
||||
roughness: 0.25,
|
||||
metalness: 0.0,
|
||||
});
|
||||
// 内侧:粗糙绒面(哑光)
|
||||
// 内侧:粗糙绒面(哑光)——外皮不渲染,只保留内侧
|
||||
const innerMat = new THREE.MeshStandardMaterial({
|
||||
map: this.suedeTex,
|
||||
normalMap: this.suedeNormalTex,
|
||||
@@ -305,24 +304,21 @@ export class Binder {
|
||||
metalness: 0.0,
|
||||
});
|
||||
|
||||
// 一张牛皮:正反两张弯曲曲面 + 封闭皮边(UV 正确无拉伸)
|
||||
// 一张牛皮:仅内侧曲面 + 封闭皮边
|
||||
const totalW = coverW * 2 + spineW;
|
||||
const frontGeo = makeLeatherSurface(totalW, coverH, 0.06, 0.07, false);
|
||||
const backGeo = makeLeatherSurface(totalW, coverH, 0.06, 0.07, true);
|
||||
const rimGeo = makeSideRim(totalW, coverH, 0.06, thick, 0.07);
|
||||
const rimMat = new THREE.MeshStandardMaterial({ color: 0x6b4524, roughness: 0.7, metalness: 0.0, side: THREE.DoubleSide });
|
||||
|
||||
const front = new THREE.Mesh(frontGeo, innerMat); // +z 朝书页(绒面)
|
||||
front.position.z = thick / 2;
|
||||
const back = new THREE.Mesh(backGeo, outerMat); // -z 朝外(光滑)
|
||||
back.position.z = -thick / 2;
|
||||
const rim = new THREE.Mesh(rimGeo, rimMat);
|
||||
|
||||
this.cover = new THREE.Group();
|
||||
this.cover.add(front, back, rim);
|
||||
this.cover.add(front, rim);
|
||||
this.cover.position.set(0, 0, -0.095);
|
||||
front.receiveShadow = back.receiveShadow = rim.receiveShadow = true;
|
||||
front.castShadow = back.castShadow = rim.castShadow = true;
|
||||
front.receiveShadow = rim.receiveShadow = true;
|
||||
front.castShadow = rim.castShadow = true;
|
||||
|
||||
this.group.add(this.cover);
|
||||
}
|
||||
@@ -332,18 +328,18 @@ export class Binder {
|
||||
const mat = new THREE.MeshStandardMaterial({
|
||||
color: 0xd8d2c6, metalness: 0.95, roughness: 0.25,
|
||||
});
|
||||
// 薄片(有可见厚度的金属条),贴在牛皮内面(书脊处曲面 z≈-0.122)上
|
||||
const plate = new THREE.Mesh(new THREE.BoxGeometry(0.09, 1.85, 0.04), mat);
|
||||
plate.position.set(0, 0.07, -0.135);
|
||||
// 薄片(有可见厚度的金属条),贴在牛皮内面(书脊处曲面 z≈-0.157)上
|
||||
const plate = new THREE.Mesh(new THREE.BoxGeometry(0.09, 1.95, 0.04), mat);
|
||||
plate.position.set(0, 0, -0.137);
|
||||
plate.castShadow = true;
|
||||
plate.receiveShadow = true;
|
||||
|
||||
// 铆钉:把薄片钉在牛皮上
|
||||
// 铆钉:把薄片钉在牛皮上(覆盖新的铁环范围 ±0.896)
|
||||
const rivetGeo = new THREE.SphereGeometry(0.013, 12, 10);
|
||||
const rivets = [];
|
||||
for (const ry of [-0.72, -0.36, 0, 0.36, 0.72]) {
|
||||
for (const ry of [-0.78, -0.39, 0, 0.39, 0.78]) {
|
||||
const rivet = new THREE.Mesh(rivetGeo, mat);
|
||||
rivet.position.set(0, ry, -0.114);
|
||||
rivet.position.set(0, ry, -0.116);
|
||||
rivet.scale.z = 0.5;
|
||||
rivet.castShadow = true;
|
||||
rivets.push(rivet);
|
||||
@@ -356,7 +352,7 @@ export class Binder {
|
||||
|
||||
_buildRings() {
|
||||
const mat = new THREE.MeshStandardMaterial({
|
||||
color: 0xd8d2c6, metalness: 0.95, roughness: 0.22,
|
||||
color: 0xd4d7dc, metalness: 0.95, roughness: 0.2,
|
||||
});
|
||||
// 更平滑的活页环
|
||||
const geo = new THREE.TorusGeometry(RING_R, RING_TUBE, 18, 56);
|
||||
@@ -393,9 +389,11 @@ export class Binder {
|
||||
|
||||
const frontMat = new THREE.MeshStandardMaterial({
|
||||
map: front, roughness: 0.88, metalness: 0.0, side: THREE.FrontSide,
|
||||
transparent: true, alphaTest: 0.5,
|
||||
});
|
||||
const backMat = new THREE.MeshStandardMaterial({
|
||||
map: back, roughness: 0.88, metalness: 0.0, side: THREE.BackSide,
|
||||
transparent: true, alphaTest: 0.5,
|
||||
});
|
||||
|
||||
const frontMesh = new THREE.Mesh(geo, frontMat);
|
||||
@@ -418,23 +416,28 @@ export class Binder {
|
||||
backMat,
|
||||
angle: 0,
|
||||
y: 0,
|
||||
z: 0,
|
||||
targetZ: 0,
|
||||
});
|
||||
|
||||
this.group.add(g);
|
||||
});
|
||||
|
||||
this._restack();
|
||||
this._restack(true);
|
||||
}
|
||||
|
||||
// 各页休息位置:角度 + 世界 z(堆叠深度)
|
||||
_restack() {
|
||||
// 各页休息位置:角度 + 目标 z(堆叠深度);z 由 update 里平滑动画过渡
|
||||
_restack(instant = false) {
|
||||
this.pages.forEach((p, j) => {
|
||||
const angle = j < this.current ? -Math.PI : 0;
|
||||
p.angle = angle;
|
||||
p.group.rotation.y = angle;
|
||||
const depth = j < this.current ? (this.current - 1 - j) : (j - this.current);
|
||||
const z = -depth * STACK_GAP;
|
||||
p.group.position.z = z;
|
||||
p.targetZ = -depth * STACK_GAP;
|
||||
if (instant) {
|
||||
p.z = p.targetZ;
|
||||
p.group.position.z = p.z;
|
||||
}
|
||||
p.group.position.y = 0;
|
||||
p.group.position.x = 0;
|
||||
// 下层页略暗
|
||||
@@ -445,9 +448,10 @@ export class Binder {
|
||||
this._updateCurvature();
|
||||
}
|
||||
|
||||
_updateCurvature() {
|
||||
_updateCurvature(index = null) {
|
||||
// 翻页时整页柔软弧弯:自由边最高、中段有“腹”、书脊侧贴环;顶边略强于底边;静止时完全平整
|
||||
this.pages.forEach((p) => {
|
||||
const pages = index === null ? this.pages : [this.pages[index]];
|
||||
pages.forEach((p) => {
|
||||
const pos = p.geometry.attributes.position;
|
||||
const arr = pos.array;
|
||||
const theta = Math.abs(p.angle); // 0..π
|
||||
@@ -472,23 +476,29 @@ export class Binder {
|
||||
syncTo(index) {
|
||||
this.current = clamp(index, 0, this.pages.length - 1);
|
||||
this.flip = null;
|
||||
this._restack();
|
||||
this._restack(true);
|
||||
if (this.onChange) this.onChange(this.current);
|
||||
}
|
||||
|
||||
canFlipForward() { return !this.flip && this.current < this.pages.length - 1; }
|
||||
canFlipForward() { return !this.flip; }
|
||||
canFlipBackward() { return !this.flip && this.current > 0; }
|
||||
|
||||
flipForward() {
|
||||
if (!this.canFlipForward()) return;
|
||||
this.flip = { index: this.current, from: 0, to: -Math.PI, t: 0, duration: 0.6 };
|
||||
this.pages[this.current].group.position.z = 0.006;
|
||||
const p = this.pages[this.current];
|
||||
p.z = 0.006; p.targetZ = 0.006; p.group.position.z = 0.006;
|
||||
// 优先更新底部导航与信息卡(翻页开始即切换目标页)
|
||||
if (this.onChange) this.onChange((this.current + 1) % this.pages.length);
|
||||
}
|
||||
|
||||
flipBackward() {
|
||||
if (!this.canFlipBackward()) return;
|
||||
this.flip = { index: this.current - 1, from: -Math.PI, to: 0, t: 0, duration: 0.6 };
|
||||
this.pages[this.current - 1].group.position.z = 0.006;
|
||||
const p = this.pages[this.current - 1];
|
||||
p.z = 0.006; p.targetZ = 0.006; p.group.position.z = 0.006;
|
||||
// 优先更新底部导航与信息卡
|
||||
if (this.onChange) this.onChange(this.current - 1);
|
||||
}
|
||||
|
||||
update(dt) {
|
||||
@@ -502,15 +512,24 @@ export class Binder {
|
||||
const p = this.pages[f.index];
|
||||
p.angle = angle;
|
||||
p.group.rotation.y = angle;
|
||||
this._updateCurvature();
|
||||
this._updateCurvature(f.index);
|
||||
|
||||
if (k >= 1) {
|
||||
if (f.to === -Math.PI) this.current += 1; else this.current -= 1;
|
||||
if (f.to === -Math.PI) {
|
||||
// 最后一页翻完后循环回第一页
|
||||
this.current = (this.current + 1) % this.pages.length;
|
||||
} else this.current -= 1;
|
||||
this.flip = null;
|
||||
this._restack();
|
||||
if (this.onChange) this.onChange(this.current);
|
||||
this._restack(false);
|
||||
}
|
||||
}
|
||||
|
||||
// 页面堆叠进退动画:z 平滑过渡到目标
|
||||
const lerpK = Math.min(1, dt * 14);
|
||||
this.pages.forEach((p) => {
|
||||
p.z += (p.targetZ - p.z) * lerpK;
|
||||
p.group.position.z = p.z;
|
||||
});
|
||||
}
|
||||
|
||||
dispose() {
|
||||
|
||||
+14
-13
@@ -7,6 +7,8 @@ export const TIMELINE_SPREAD = 6.2; // 横轴范围 ±6.2(超出视口,可
|
||||
|
||||
const CARD_FLOAT = 0.14; // 选中时上浮高度
|
||||
const NAME_Y = 0.42; // 主题标签基准高度(活页上方)
|
||||
const AXIS_Y = -0.40; // 时间轴基线高度
|
||||
const TIME_Y = -0.56; // 时间标签高度(轴下方)
|
||||
|
||||
function cardX(i, n) {
|
||||
return (i / (n - 1)) * 2 * TIMELINE_SPREAD - TIMELINE_SPREAD;
|
||||
@@ -24,27 +26,21 @@ export class Timeline {
|
||||
|
||||
_buildLine() {
|
||||
const n = ENTRIES.length;
|
||||
const min = cardX(0, n) - 0.4;
|
||||
const max = cardX(n - 1, n) + 0.4;
|
||||
// 轴线向两侧延伸足够远(并关闭雾化),滚动到边缘也不见端点,视觉上无限长
|
||||
const extent = 50;
|
||||
|
||||
const lineMat = new THREE.LineBasicMaterial({ color: 0xc9a227, transparent: true, opacity: 0.7 });
|
||||
const lineMat = new THREE.LineBasicMaterial({ color: 0xc9a227, transparent: true, opacity: 0.7, fog: false });
|
||||
const lineGeo = new THREE.BufferGeometry().setFromPoints([
|
||||
new THREE.Vector3(min, -0.85, 0), new THREE.Vector3(max, -0.85, 0),
|
||||
new THREE.Vector3(-extent, AXIS_Y, 0), new THREE.Vector3(extent, AXIS_Y, 0),
|
||||
]);
|
||||
this.group.add(new THREE.Line(lineGeo, lineMat));
|
||||
|
||||
const glowMat = new THREE.LineBasicMaterial({ color: 0xe0c46a, transparent: true, opacity: 0.22 });
|
||||
const glowGeo = new THREE.BufferGeometry().setFromPoints([
|
||||
new THREE.Vector3(min, -0.855, -0.03), new THREE.Vector3(max, -0.855, -0.03),
|
||||
]);
|
||||
this.group.add(new THREE.Line(glowGeo, glowMat));
|
||||
|
||||
// 刻度:向上指向卡片、向下指向时间标签
|
||||
const tickMat = new THREE.LineBasicMaterial({ color: 0xc9a227, transparent: true, opacity: 0.5 });
|
||||
ENTRIES.forEach((e, i) => {
|
||||
const x = cardX(i, n);
|
||||
const g = new THREE.BufferGeometry().setFromPoints([
|
||||
new THREE.Vector3(x, -0.98, 0), new THREE.Vector3(x, -0.7, 0),
|
||||
new THREE.Vector3(x, AXIS_Y - 0.14, 0), new THREE.Vector3(x, AXIS_Y + 0.12, 0),
|
||||
]);
|
||||
this.group.add(new THREE.Line(g, tickMat));
|
||||
});
|
||||
@@ -73,12 +69,12 @@ export class Timeline {
|
||||
card.add(outline);
|
||||
|
||||
// 活页上方:主题(常显,随选中上浮,超宽居中换行)
|
||||
const name = makeTextSprite(entry.name, { fontSize: 17, color: '#e8d9b4', scale: 0.13, maxWidth: 1.0 });
|
||||
const name = makeTextSprite(entry.name, { fontSize: 17, color: '#e8d9b4', scale: 0.12, maxWidth: 0.9 });
|
||||
name.position.set(x, NAME_Y, 0);
|
||||
|
||||
// 轴下方:时间(常显,固定不动)
|
||||
const time = makeTextSprite(entry.time, { fontSize: 13, color: '#c9a227', scale: 0.11 });
|
||||
time.position.set(x, -1.06, 0);
|
||||
time.position.set(x, TIME_Y, 0);
|
||||
|
||||
this.group.add(card, name, time);
|
||||
this.cards.push({ card, outline, name, nameBaseY: NAME_Y, index: i });
|
||||
@@ -94,4 +90,9 @@ export class Timeline {
|
||||
c.name.position.y = c.nameBaseY + (on ? CARD_FLOAT : 0);
|
||||
});
|
||||
}
|
||||
|
||||
// 返回某张卡片在时间轴组内的横向坐标(用于点击后居中)
|
||||
getCardX(index) {
|
||||
return cardX(index, ENTRIES.length);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -48,7 +48,7 @@ html, body {
|
||||
}
|
||||
#iris {
|
||||
position: absolute; inset: 0; pointer-events: none;
|
||||
background: #0c0906; opacity: 0; transition: opacity 0.45s ease;
|
||||
background: #0c0906; opacity: 0; transition: opacity 0.18s ease;
|
||||
}
|
||||
|
||||
/* 顶部标题 */
|
||||
@@ -107,7 +107,7 @@ html, body {
|
||||
|
||||
/* 登记卡详情 */
|
||||
.detail-card {
|
||||
right: 24px; bottom: 96px; width: min(320px, 82vw);
|
||||
right: 24px; bottom: 22px; width: min(320px, 82vw);
|
||||
padding: 18px 20px; border-radius: 4px;
|
||||
background: linear-gradient(180deg, rgba(232,216,182,0.96), rgba(214,196,156,0.96));
|
||||
color: var(--ink); box-shadow: 0 18px 50px rgba(0,0,0,0.55), inset 0 0 0 1px rgba(90,61,43,0.4);
|
||||
|
||||
+23
-31
@@ -7,9 +7,9 @@ export const PAGE_W = 1.6; // 世界单位:页宽
|
||||
export const PAGE_H = 2.24; // 世界单位:页高
|
||||
export const TEX_W = 768;
|
||||
export const TEX_H = 1075;
|
||||
export const HOLE_U = [0.085, 0.24, 0.4, 0.56, 0.72, 0.855]; // 活页孔(自顶部归一化)
|
||||
export const HOLE_U = [0.1, 0.26, 0.42, 0.58, 0.74, 0.9]; // 活页孔(自顶部归一化,6孔等距)
|
||||
export const HOLE_X = 0.065; // 孔中心相对页内缘(环前交点 0.085 − 页缘空隙 0.02)
|
||||
export const HOLE_R = 0.03; // 孔半径(世界,略大于环丝,留出穿环空隙)
|
||||
export const HOLE_R = 0.029; // 孔半径 ≈5.5mm 直径(真实活页本孔径)
|
||||
|
||||
const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",Georgia,serif';
|
||||
const KAI = '"Kaiti SC","STKaiti","KaiTi","Noto Serif SC",serif';
|
||||
@@ -21,34 +21,34 @@ const CONTENT_L = MARGIN.left + 18; // 内容左界
|
||||
const CONTENT_R = TEX_W - MARGIN.right - 18; // 内容右界
|
||||
const CONTENT_W = CONTENT_R - CONTENT_L; // 内容宽度
|
||||
|
||||
// —— 基础纸张 ——
|
||||
// —— 基础纸张(牛皮纸)——
|
||||
export function makePaper(w, h, { tone = 0, ruled = false, margin = false, seed = 0 } = {}) {
|
||||
const c = document.createElement('canvas');
|
||||
c.width = w; c.height = h;
|
||||
const ctx = c.getContext('2d');
|
||||
|
||||
// 底色(暖黄纸)
|
||||
const base = [232 - tone, 216 - tone, 182 - tone];
|
||||
// 底色(牛皮纸棕黄)
|
||||
const base = [201 - tone, 169 - tone, 126 - tone];
|
||||
const g = ctx.createLinearGradient(0, 0, 0, h);
|
||||
g.addColorStop(0, `rgb(${base[0] + 6},${base[1] + 5},${base[2] + 4})`);
|
||||
g.addColorStop(0, `rgb(${base[0] + 7},${base[1] + 6},${base[2] + 5})`);
|
||||
g.addColorStop(0.5, `rgb(${base[0]},${base[1]},${base[2]})`);
|
||||
g.addColorStop(1, `rgb(${base[0] - 8},${base[1] - 7},${base[2] - 6})`);
|
||||
g.addColorStop(1, `rgb(${base[0] - 9},${base[1] - 8},${base[2] - 7})`);
|
||||
ctx.fillStyle = g;
|
||||
ctx.fillRect(0, 0, w, h);
|
||||
|
||||
// 随机纤维与斑点
|
||||
// 纤维斑点(更粗粝)
|
||||
const rand = mulberry(seed + 1);
|
||||
for (let i = 0; i < w * h / 90; i++) {
|
||||
for (let i = 0; i < w * h / 70; i++) {
|
||||
const x = rand() * w, y = rand() * h;
|
||||
const dark = rand() > 0.5;
|
||||
ctx.fillStyle = dark ? 'rgba(120,95,60,0.10)' : 'rgba(255,250,230,0.14)';
|
||||
ctx.fillRect(x, y, rand() * 2 + 0.4, rand() * 2 + 0.4);
|
||||
ctx.fillStyle = dark ? 'rgba(110,80,48,0.14)' : 'rgba(240,220,185,0.13)';
|
||||
ctx.fillRect(x, y, rand() * 2.4 + 0.5, rand() * 2.4 + 0.5);
|
||||
}
|
||||
// 纤维线条
|
||||
ctx.strokeStyle = 'rgba(140,110,70,0.07)';
|
||||
ctx.lineWidth = 0.7;
|
||||
for (let i = 0; i < w * h / 2600; i++) {
|
||||
const x = rand() * w, y = rand() * h, a = rand() * Math.PI, l = rand() * 22 + 6;
|
||||
// 长纤维线条(牛皮纸特征)
|
||||
ctx.strokeStyle = 'rgba(120,85,50,0.13)';
|
||||
ctx.lineWidth = 0.8;
|
||||
for (let i = 0; i < w * h / 1400; i++) {
|
||||
const x = rand() * w, y = rand() * h, a = rand() * Math.PI, l = rand() * 50 + 12;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y);
|
||||
ctx.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l);
|
||||
@@ -59,7 +59,7 @@ export function makePaper(w, h, { tone = 0, ruled = false, margin = false, seed
|
||||
const x = rand() * w, y = rand() * h, r = rand() * 140 + 40;
|
||||
const gr = ctx.createRadialGradient(x, y, 0, x, y, r);
|
||||
const warm = rand() > 0.5;
|
||||
gr.addColorStop(0, warm ? 'rgba(180,150,95,0.05)' : 'rgba(120,100,70,0.05)');
|
||||
gr.addColorStop(0, warm ? 'rgba(170,135,90,0.06)' : 'rgba(110,80,50,0.06)');
|
||||
gr.addColorStop(1, 'rgba(0,0,0,0)');
|
||||
ctx.fillStyle = gr;
|
||||
ctx.fillRect(0, 0, w, h);
|
||||
@@ -103,24 +103,16 @@ function mulberry(seed) {
|
||||
function drawHoles(ctx, w, h) {
|
||||
const hx = (HOLE_X / PAGE_W) * w;
|
||||
const hr = (HOLE_R / PAGE_W) * w;
|
||||
ctx.save();
|
||||
ctx.fillStyle = '#000'; // 确保不透明,destination-out 才能完全抠掉
|
||||
for (const u of HOLE_U) {
|
||||
const y = u * h;
|
||||
// 孔内阴影(穿过去的感觉)
|
||||
const g = ctx.createRadialGradient(hx, y, 0, hx, y, hr);
|
||||
g.addColorStop(0, '#2b1f13');
|
||||
g.addColorStop(0.62, '#4a3826');
|
||||
g.addColorStop(0.82, '#6b5740');
|
||||
g.addColorStop(1, '#8a735a');
|
||||
ctx.fillStyle = g;
|
||||
// 真实打孔:抠出透明孔洞(配合材质 alphaTest 成为真洞)
|
||||
ctx.globalCompositeOperation = 'destination-out';
|
||||
ctx.beginPath(); ctx.arc(hx, y, hr, 0, Math.PI * 2); ctx.fill();
|
||||
// 孔缘
|
||||
ctx.strokeStyle = 'rgba(70,50,32,0.85)';
|
||||
ctx.lineWidth = 2.2;
|
||||
ctx.beginPath(); ctx.arc(hx, y, hr, 0, Math.PI * 2); ctx.stroke();
|
||||
ctx.strokeStyle = 'rgba(255,244,214,0.35)';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.beginPath(); ctx.arc(hx, y, hr - 2, Math.PI * 0.15, Math.PI * 0.85); ctx.stroke();
|
||||
ctx.globalCompositeOperation = 'source-over';
|
||||
}
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// 描边 + 填充的通用文字
|
||||
|
||||
Reference in New Issue
Block a user