右键不自动回正,改为中键回正(保留动画)
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@@ -228,8 +228,9 @@ export class CesiumGlobe {
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},
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];
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// 阻止右键弹出浏览器菜单
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// 阻止右键弹出浏览器菜单;阻止中键触发浏览器自动滚动
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scene.canvas.addEventListener('contextmenu', (e) => e.preventDefault());
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scene.canvas.addEventListener('mousedown', (e) => { if (e.button === 1) e.preventDefault(); });
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// 精细化渲染:高清 + 精细地形
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scene.globe.maximumScreenSpaceError = 1.0; // 更精细的地形起伏
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@@ -364,16 +365,16 @@ export class CesiumGlobe {
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viewer.screenSpaceEventHandler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK);
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}
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// 右键原生 tilt 松开后自动回位:按下记录相机状态,松开恢复(并清掉 tilt 惯性余力)
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// 右键原生 tilt:按下记录相机状态;松开不回正。中键:回正(flyTo 动画飞回按下前状态)
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_setupRightRestore() {
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const scene = this.viewer.scene;
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const camera = this.viewer.camera;
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const handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
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this._rightRestore = null;
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this._rightHome = null;
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handler.setInputAction(() => {
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camera.cancelFlight(); // 取消可能仍在进行的回正动画
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this._rightRestore = {
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this._rightHome = {
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position: Cesium.Cartesian3.clone(camera.position),
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direction: Cesium.Cartesian3.clone(camera.direction),
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up: Cesium.Cartesian3.clone(camera.up),
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@@ -381,18 +382,22 @@ export class CesiumGlobe {
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}, Cesium.ScreenSpaceEventType.RIGHT_DOWN);
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handler.setInputAction(() => {
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if (!this._rightRestore) return;
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const s = this._rightRestore;
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this._rightRestore = null;
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// 松开右键:只清掉 tilt 惯性余力,不回正
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const tiltState = scene.screenSpaceCameraController._lastInertiaTiltMovement;
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if (tiltState) tiltState.inertiaEnabled = false;
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// 回正改用 flyTo 渐变,而不是瞬间 setView
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}, Cesium.ScreenSpaceEventType.RIGHT_UP);
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handler.setInputAction(() => {
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// 中键:回正(动画飞回)
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if (!this._rightHome) return;
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const s = this._rightHome;
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this._rightHome = null;
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camera.flyTo({
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destination: s.position,
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orientation: { direction: s.direction, up: s.up },
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duration: 0.5,
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});
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}, Cesium.ScreenSpaceEventType.RIGHT_UP);
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}, Cesium.ScreenSpaceEventType.MIDDLE_DOWN);
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this._rightRestoreHandler = handler;
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}
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