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"https://mirrors.huaweicloud.com/repository/npm/webdriver-bidi-protocol/-/webdriver-bidi-protocol-0.4.3.tgz", diff --git a/package.json b/package.json index 33e40fc..ee05d09 100644 --- a/package.json +++ b/package.json @@ -10,11 +10,13 @@ "preview": "vite preview" }, "dependencies": { + "cesium": "^1.145.0", "three": "^0.170.0" }, "devDependencies": { "pngjs": "^7.0.0", "puppeteer-core": "^25.11.0", - "vite": "^6.0.0" + "vite": "^6.0.0", + "vite-plugin-cesium": "^1.2.23" } } diff --git a/src/assets/earth-blue-marble.jpg b/src/assets/earth-blue-marble.jpg deleted file mode 100644 index e673a7c..0000000 Binary files a/src/assets/earth-blue-marble.jpg and /dev/null differ diff --git a/src/core/App.js b/src/core/App.js index fe843f7..e9b1498 100644 --- a/src/core/App.js +++ b/src/core/App.js @@ -3,13 +3,13 @@ import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { ENTRIES } from '../data/entries.js'; import { Binder } from '../scene/binder.js'; import { Timeline, TIMELINE_SPREAD } from '../scene/timeline.js'; -import { Globe } from '../scene/globe.js'; +import { CesiumGlobe } from '../scene/CesiumGlobe.js'; import { Overlay } from '../ui/overlay.js'; import { clamp, easeInOutCubic } from '../utils/easing.js'; const CAMERA_POSES = { binder: { pos: new THREE.Vector3(0.2, 0.75, 2.95), target: new THREE.Vector3(0, 0.02, 0), max: 6, min: 1.6 }, - timeline: { pos: new THREE.Vector3(0, 1.4, 7.9), target: new THREE.Vector3(0, 0, 0), max: 13, min: 3.4 }, + timeline: { pos: new THREE.Vector3(0, 1.4, 7.9), target: new THREE.Vector3(0, 0, 0), max: 13, min: 1.5 }, globe: { pos: new THREE.Vector3(0, 0.35, 3.7), target: new THREE.Vector3(0, 0, 0), max: 8, min: 2.2 }, }; @@ -69,7 +69,7 @@ export class App { } _initLights() { - const hemi = new THREE.HemisphereLight(0xfff1d8, 0x221811, 0.55); + const hemi = new THREE.HemisphereLight(0xfff1d8, 0x2a1f14, 0.8); this.scene.add(hemi); const key = new THREE.DirectionalLight(0xffe6c0, 2.4); @@ -89,6 +89,16 @@ export class App { const rim = new THREE.DirectionalLight(0x8fa0d0, 0.7); rim.position.set(-2.5, 1.2, -3.5); this.scene.add(rim); + + // 低角度掠射光:横扫皮面,凸显皮革纹理凹凸 + const graze = new THREE.DirectionalLight(0xffd9a8, 1.1); + graze.position.set(-4.5, 0.7, 2.6); + this.scene.add(graze); + + // 背面补光:让外侧牛皮从背面看也可见 + const backLight = new THREE.DirectionalLight(0xffd9a8, 0.55); + backLight.position.set(0.5, 1.2, -3.5); + this.scene.add(backLight); } _initScene() { @@ -96,16 +106,14 @@ export class App { this.binder.onChange = (i) => this._select(i, { syncBinder: false }); this.timeline = new Timeline(); - this.globe = new Globe({ renderer: this.renderer }); + this.globe = new CesiumGlobe({ onPick: (i) => this._pickGlobe(i) }); this.scene.add(this.binder.group); this.scene.add(this.timeline.group); - this.scene.add(this.globe.group); this._buildGround(); this.timeline.group.visible = false; - this.globe.group.visible = false; this._collectInteractives(); } @@ -148,7 +156,7 @@ export class App { }); }); this.timeline.cards.forEach((c) => this.interactives.timeline.push(c.card)); - this.globe.markers.forEach((m) => this.interactives.globe.push(m.marker)); + // 地理视图由 Cesium 自行拾取,不参与 Three.js 射线检测 } _initEvents() { @@ -237,6 +245,13 @@ export class App { return hits.length ? hits[0] : null; } + _pickGlobe(index) { + this._select(index, { syncBinder: false }); + // 点击地理标记时,显示右下角登记卡详情 + document.getElementById('detail-card').classList.remove('hidden'); + this.binder.syncTo(index); + } + _pick() { const hit = this._hitTest(); if (!hit) return; @@ -280,9 +295,24 @@ export class App { this.view = view; this.overlay.setView(view); + const isGlobe = view === 'globe'; + this.binder.group.visible = view === 'binder'; this.timeline.group.visible = view === 'timeline'; - this.globe.group.visible = view === 'globe'; + + // Cesium 地球:地理视图显示 Cesium 画布,其余视图显示 Three.js 画布 + document.getElementById('scene').style.display = isGlobe ? 'none' : 'block'; + document.getElementById('cesium-container').style.display = isGlobe ? 'block' : 'none'; + + if (isGlobe) { + this.globe.ensureCreated(); + this.globe.setVisible(true); + this.globe.setSelected(this.selected); + this.globe.resize(); + } else { + this.globe.setVisible(false); + this.renderer.setSize(window.innerWidth, window.innerHeight); + } // 登记卡详情仅在活页本视图展示,避免遮挡时间轴/地理内容 document.getElementById('detail-card').classList.toggle('hidden', view !== 'binder'); @@ -295,8 +325,7 @@ export class App { this.controls.enableRotate = !locked; this.controls.enablePan = !locked; this.controls.enableZoom = true; - this.controls.autoRotate = view === 'globe'; - this.controls.autoRotateSpeed = 0.5; + this.controls.autoRotate = false; // 进入时间轴时复位横向偏移 if (view === 'timeline') { @@ -304,7 +333,7 @@ export class App { this.timeline.group.position.x = 0; } - this._tweenCamera(pose.pos, pose.target); + if (!isGlobe) this._tweenCamera(pose.pos, pose.target); } _tweenCamera(toPos, toTarget) { @@ -320,6 +349,7 @@ export class App { this.camera.aspect = window.innerWidth / window.innerHeight; this.camera.updateProjectionMatrix(); this.renderer.setSize(window.innerWidth, window.innerHeight); + if (this.globe) this.globe.resize(); } _animate() { diff --git a/src/data/worldMap.js b/src/data/worldMap.js deleted file mode 100644 index f6fed26..0000000 --- a/src/data/worldMap.js +++ /dev/null @@ -1,49 +0,0 @@ -// 简化的大陆轮廓(经纬度多边形),用于生成点阵风格的地球。 -// 坐标 [lng, lat],用于艺术化表达,不求精确。 - -export const CONTINENTS = [ - { name: '北美洲', poly: [[-168,66],[-140,70],[-90,72],[-60,60],[-55,52],[-65,45],[-75,35],[-80,25],[-90,29],[-97,26],[-97,22],[-105,20],[-110,23],[-117,33],[-125,40],[-125,49],[-135,58],[-150,60],[-165,60],[-168,66]] }, - { name: '格陵兰', poly: [[-45,60],[-55,70],[-40,83],[-20,80],[-22,70],[-32,60],[-45,60]] }, - { name: '南美洲', poly: [[-77,8],[-60,5],[-51,2],[-35,-5],[-40,-15],[-48,-25],[-58,-35],[-65,-40],[-68,-50],[-72,-53],[-75,-45],[-72,-35],[-70,-20],[-76,-12],[-80,-3],[-77,8]] }, - { name: '欧洲', poly: [[-9,43],[-9,37],[3,43],[10,44],[12,48],[8,54],[10,58],[18,58],[25,60],[30,60],[40,68],[30,70],[20,70],[10,64],[5,62],[-5,58],[-9,43]] }, - { name: '不列颠', poly: [[-5,50],[-2,53],[-2,57],[-5,58],[-4,54],[-5,50]] }, - { name: '冰岛', poly: [[-22,64],[-18,66],[-14,65],[-20,63],[-22,64]] }, - { name: '非洲', poly: [[-6,35],[10,37],[20,32],[32,31],[37,18],[43,11],[40,-3],[40,-11],[35,-20],[30,-30],[20,-35],[15,-28],[12,-18],[13,-9],[8,5],[0,5],[-9,5],[-15,10],[-17,15],[-13,25],[-6,35]] }, - { name: '马达加斯加', poly: [[44,-12],[48,-16],[50,-16],[47,-25],[44,-22],[44,-12]] }, - { name: '阿拉伯', poly: [[35,30],[43,12],[52,15],[58,22],[55,26],[48,30],[35,30]] }, - { name: '亚洲', poly: [[27,40],[45,42],[55,46],[60,50],[70,55],[90,60],[120,68],[160,70],[180,66],[180,60],[160,58],[140,52],[135,44],[125,39],[120,32],[112,21],[108,13],[104,8],[98,8],[95,16],[92,22],[85,20],[80,12],[77,7],[74,14],[70,21],[66,25],[60,25],[55,27],[48,29],[40,31],[32,34],[27,40]] }, - { name: '日本', poly: [[130,31],[140,35],[142,42],[145,44],[140,40],[135,34],[130,31]] }, - { name: '东南亚', poly: [[98,6],[102,-2],[106,-6],[114,-8],[120,-3],[110,3],[104,2],[98,6]] }, - { name: '新几内亚', poly: [[131,-1],[138,-3],[145,-6],[147,-9],[140,-8],[134,-4],[131,-1]] }, - { name: '澳大利亚', poly: [[114,-22],[122,-18],[130,-12],[138,-17],[146,-19],[153,-28],[150,-37],[140,-38],[130,-32],[120,-34],[114,-22]] }, - { name: '新西兰', poly: [[172,-34],[175,-38],[178,-38],[173,-41],[168,-46],[167,-45],[170,-40],[172,-34]] }, -]; - -// 判断点是否在多边形内(射线法) -function pointInPoly(lng, lat, poly) { - let inside = false; - for (let i = 0, j = poly.length - 1; i < poly.length; j = i++) { - const [xi, yi] = poly[i]; - const [xj, yj] = poly[j]; - if ((yi > lat) !== (yj > lat) && lng < ((xj - xi) * (lat - yi)) / (yj - yi) + xi) { - inside = !inside; - } - } - return inside; -} - -// 生成陆地点阵(经纬度网格) -export function landPoints(step = 2.2) { - const pts = []; - for (let lat = -62; lat <= 74; lat += step) { - for (let lng = -180; lng < 180; lng += step) { - for (const c of CONTINENTS) { - if (pointInPoly(lng, lat, c.poly)) { - pts.push([lng, lat]); - break; - } - } - } - } - return pts; -} diff --git a/src/scene/CesiumGlobe.js b/src/scene/CesiumGlobe.js new file mode 100644 index 0000000..a48e8ff --- /dev/null +++ b/src/scene/CesiumGlobe.js @@ -0,0 +1,161 @@ +import * as Cesium from 'cesium'; +import { ENTRIES, CATEGORY_INFO } from '../data/entries.js'; + +// 免费、无需 Ion 令牌的影像与地形源 +const IMAGERY_URL = + 'https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}'; +const TERRAIN_URL = + 'https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer'; + +export class CesiumGlobe { + constructor({ onPick } = {}) { + this.onPick = onPick; + this.viewer = null; + this.markers = []; + this.selected = -1; + this._created = false; + this._visible = false; + } + + ensureCreated() { + if (this._created) return; + this._created = true; + + const container = document.getElementById('cesium-container'); + + this.viewer = new Cesium.Viewer(container, { + animation: false, + timeline: false, + geocoder: false, + homeButton: false, + sceneModePicker: false, + baseLayerPicker: false, + navigationHelpButton: false, + fullscreenButton: false, + infoBox: false, + selectionIndicator: false, + baseLayer: false, + requestRenderMode: true, + }); + + const viewer = this.viewer; + const scene = viewer.scene; + + // 贴合暗色主题 + scene.backgroundColor = Cesium.Color.fromCssColorString('#14100d'); + scene.skyAtmosphere.show = false; + scene.skyBox.show = false; + scene.sun.show = false; + scene.moon.show = false; + scene.globe.enableLighting = false; + scene.globe.showGroundAtmosphere = false; + scene.globe.baseColor = Cesium.Color.fromCssColorString('#0a1626'); + + // 相机交互:限制滚轮缩放范围,避免过近/过远 + const controller = scene.screenSpaceCameraController; + controller.enableCollisionDetection = true; // 必须开启:缩放距离限制在关闭时会被忽略 + controller.minimumZoomDistance = 10000; // 最近约 10 km(区域尺度) + controller.maximumZoomDistance = 8e6; // 最远约 8000 km + + // 精细化渲染:质量与性能的平衡 + scene.globe.maximumScreenSpaceError = 2.0; // 默认细分,最省性能 + scene.globe.tileCacheSize = 600; // 更大的瓦片缓存,减少细节刷新 + scene.fxaa = false; // 关闭抗锯齿后处理,省一个全屏通道 + viewer.resolutionScale = 1.5; // 1.5 倍超采样,替代 FXAA 提供更锐利的抗锯齿 + scene.maximumRenderTimeChange = Infinity; // 配合 requestRenderMode:静止时停止重绘,大幅省电省帧 + + // 卫星影像 + const imagery = new Cesium.UrlTemplateImageryProvider({ + url: IMAGERY_URL, + credit: 'Imagery © Esri, Maxar, Earthstar Geographics', + maximumLevel: 19, + }); + viewer.imageryLayers.addImageryProvider(imagery); + + // 真实地形(Esri World Elevation 3D,免费无 token;失败则保持默认椭球) + const terrain = new Cesium.Terrain( + Cesium.ArcGISTiledElevationTerrainProvider.fromUrl(TERRAIN_URL), + ); + terrain.errorEvent.addEventListener((err) => { + console.warn('[CesiumGlobe] 地形加载失败,使用椭球:', err); + }); + scene.setTerrain(terrain); + + viewer.clock.shouldAnimate = false; + + this._buildMarkers(); + this._setupPick(); + + viewer.camera.setView({ + destination: Cesium.Cartesian3.fromDegrees(35, 12, 7.2e6), + }); + } + + _buildMarkers() { + const viewer = this.viewer; + const gold = Cesium.Color.fromCssColorString('#e0c46a'); + const ivory = Cesium.Color.fromCssColorString('#e8d9b4'); + const ink = Cesium.Color.fromCssColorString('#14100d'); + + ENTRIES.forEach((entry, i) => { + const info = CATEGORY_INFO[entry.category] || CATEGORY_INFO['事']; + const color = Cesium.Color.fromCssColorString(info.color); + + const entity = viewer.entities.add({ + position: Cesium.Cartesian3.fromDegrees(entry.lng, entry.lat), + point: { + pixelSize: 8, + color, + outlineColor: gold, + outlineWidth: 1.5, + heightReference: Cesium.HeightReference.CLAMP_TO_GROUND, + }, + label: { + text: entry.name, + font: '17px Georgia, "Noto Serif SC", "Songti SC", "Microsoft YaHei", serif', + fillColor: ivory, + outlineColor: ink, + outlineWidth: 3, + style: Cesium.LabelStyle.FILL_AND_OUTLINE, + pixelOffset: new Cesium.Cartesian2(0, -16), + heightReference: Cesium.HeightReference.CLAMP_TO_GROUND, + show: false, + }, + }); + + entity.entryIndex = i; + this.markers.push({ entity, index: i }); + }); + } + + _setupPick() { + const handler = new Cesium.ScreenSpaceEventHandler(this.viewer.scene.canvas); + handler.setInputAction((movement) => { + const picked = this.viewer.scene.pick(movement.position); + if (Cesium.defined(picked) && picked.id && picked.id.entryIndex !== undefined) { + this.onPick?.(picked.id.entryIndex); + } + }, Cesium.ScreenSpaceEventType.LEFT_CLICK); + this._handler = handler; + } + + setSelected(index) { + this.selected = index; + if (!this.viewer) return; + this.markers.forEach(({ entity, index: i }) => { + const on = i === index; + entity.point.pixelSize = on ? 12 : 8; + entity.label.show = on; + }); + this.viewer.scene.requestRender(); + } + + setVisible(visible) { + this._visible = visible; + if (visible && this.viewer) this.viewer.scene.requestRender(); + } + + resize() { + if (this.viewer) this.viewer.resize(); + } +} diff --git a/src/scene/binder.js b/src/scene/binder.js index bf6f4db..9ec6d1c 100644 --- a/src/scene/binder.js +++ b/src/scene/binder.js @@ -13,85 +13,254 @@ function makeLeatherTexture({ emblem = false } = {}) { const c = document.createElement('canvas'); c.width = w; c.height = h; const ctx = c.getContext('2d'); - // 皮革底色(斜向渐变) + + // 小牛皮:深棕色,平滑细腻的纯色 const g = ctx.createLinearGradient(0, 0, w, h); - g.addColorStop(0, '#5c3f2c'); - g.addColorStop(0.5, '#4a3223'); - g.addColorStop(1, '#392516'); + g.addColorStop(0, '#6e4527'); + g.addColorStop(0.5, '#5f3a20'); + g.addColorStop(1, '#4f2f19'); ctx.fillStyle = g; ctx.fillRect(0, 0, w, h); - // 皮革颗粒 - for (let i = 0; i < 32000; i++) { + + // 极细腻的天然纹理(小牛皮几乎无颗粒,只有细微毛孔) + for (let i = 0; i < 16000; i++) { const x = Math.random() * w, y = Math.random() * h; - ctx.fillStyle = Math.random() > 0.5 ? 'rgba(28,16,8,0.16)' : 'rgba(178,128,74,0.10)'; - ctx.fillRect(x, y, Math.random() * 3 + 0.5, Math.random() * 3 + 0.5); + const s = Math.random() * 1.2 + 0.3; + ctx.fillStyle = Math.random() > 0.5 ? 'rgba(28,14,6,0.06)' : 'rgba(205,165,125,0.05)'; + ctx.beginPath(); + ctx.ellipse(x, y, s, s * 0.7, Math.random() * Math.PI, 0, Math.PI * 2); + ctx.fill(); } - // 大块斑驳 - for (let i = 0; i < 70; i++) { - const x = Math.random() * w, y = Math.random() * h, r = Math.random() * 90 + 20; + + // 极淡的天然色差 + for (let i = 0; i < 40; i++) { + const x = Math.random() * w, y = Math.random() * h, r = Math.random() * 120 + 40; const rg = ctx.createRadialGradient(x, y, 0, x, y, r); - rg.addColorStop(0, Math.random() > 0.5 ? 'rgba(0,0,0,0.09)' : 'rgba(205,145,85,0.07)'); + rg.addColorStop(0, 'rgba(20,8,3,0.06)'); rg.addColorStop(1, 'rgba(0,0,0,0)'); ctx.fillStyle = rg; ctx.fillRect(0, 0, w, h); } - // 金线压花边框 + 角饰 - ctx.strokeStyle = 'rgba(201,162,39,0.5)'; - ctx.lineWidth = 3; - ctx.strokeRect(20, 20, w - 40, h - 40); - ctx.strokeStyle = 'rgba(201,162,39,0.26)'; - ctx.lineWidth = 1.2; - ctx.strokeRect(28, 28, w - 56, h - 56); - ctx.fillStyle = 'rgba(201,162,39,0.72)'; - for (const [cx, cy] of [[20, 20], [w - 20, 20], [20, h - 20], [w - 20, h - 20]]) { - ctx.save(); ctx.translate(cx, cy); ctx.rotate(Math.PI / 4); ctx.fillRect(-4, -4, 8, 8); ctx.restore(); - } - if (emblem) { - // 中央烫金徽记 - ctx.strokeStyle = 'rgba(201,162,39,0.55)'; - ctx.lineWidth = 2.5; - ctx.beginPath(); ctx.arc(w / 2, h / 2, 84, 0, Math.PI * 2); ctx.stroke(); - ctx.beginPath(); ctx.arc(w / 2, h / 2, 70, 0, Math.PI * 2); ctx.stroke(); - ctx.fillStyle = 'rgba(224,196,106,0.92)'; - ctx.font = '700 72px "Kaiti SC","STKaiti","KaiTi",serif'; - ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; - ctx.fillText('史', w / 2, h / 2 + 6); - } + const tex = new THREE.CanvasTexture(c); tex.colorSpace = THREE.SRGBColorSpace; tex.anisotropy = 8; return tex; } -// 圆角盒体(ExtrudeGeometry 拉伸 + 倒角) -function roundedRectShape(w, h, r) { +// 内侧绒面(粗糙、哑光、模糊绒毛) +function makeSuedeTexture() { + const w = 512, h = 640; + const c = document.createElement('canvas'); + c.width = w; c.height = h; + const ctx = c.getContext('2d'); + const g = ctx.createLinearGradient(0, 0, w, h); + g.addColorStop(0, '#a8825c'); + g.addColorStop(0.5, '#96724e'); + g.addColorStop(1, '#866244'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, w, h); + for (let i = 0; i < 90000; i++) { + const x = Math.random() * w, y = Math.random() * h; + ctx.fillStyle = Math.random() > 0.5 ? 'rgba(40,22,10,0.10)' : 'rgba(230,200,160,0.08)'; + ctx.fillRect(x, y, Math.random() * 1.6 + 0.3, Math.random() * 1.6 + 0.3); + } + ctx.strokeStyle = 'rgba(30,16,8,0.10)'; + ctx.lineWidth = 0.8; + for (let i = 0; i < 16000; i++) { + const x = Math.random() * w, y = Math.random() * h, a = Math.random() * Math.PI, l = Math.random() * 5 + 1; + ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(x + Math.cos(a) * l, y + Math.sin(a) * l); ctx.stroke(); + } + const edge = ctx.createRadialGradient(w / 2, h / 2, Math.min(w, h) * 0.4, w / 2, h / 2, Math.max(w, h) * 0.72); + edge.addColorStop(0, 'rgba(0,0,0,0)'); + edge.addColorStop(1, 'rgba(50,28,12,0.18)'); + ctx.fillStyle = edge; + ctx.fillRect(0, 0, w, h); + const tex = new THREE.CanvasTexture(c); + tex.colorSpace = THREE.SRGBColorSpace; + tex.anisotropy = 8; + return tex; +} + +// 圆角矩形轮廓(直线段 + 圆弧段都用 lineTo 细分,正反面/皮边共享同一轮廓) +function roundedRectShape(w, h, r, edgeSeg = 40, arcSeg = 12) { + const hw = w / 2, hh = h / 2; const s = new THREE.Shape(); - const x = -w / 2, y = -h / 2; - s.moveTo(x + r, y); - s.lineTo(x + w - r, y); - s.quadraticCurveTo(x + w, y, x + w, y + r); - s.lineTo(x + w, y + h - r); - s.quadraticCurveTo(x + w, y + h, x + w - r, y + h); - s.lineTo(x + r, y + h); - s.quadraticCurveTo(x, y + h, x, y + h - r); - s.lineTo(x, y + r); - s.quadraticCurveTo(x, y, x + r, y); + s.moveTo(-hw + r, hh); + // 上边 + for (let i = 1; i <= edgeSeg; i++) s.lineTo(-hw + r + (w - 2 * r) * i / edgeSeg, hh); + // 右上角:90° → 0° + for (let i = 1; i <= arcSeg; i++) { const a = Math.PI / 2 - (Math.PI / 2) * i / arcSeg; s.lineTo(hw - r + r * Math.cos(a), hh - r + r * Math.sin(a)); } + // 右边 + for (let i = 1; i <= edgeSeg; i++) s.lineTo(hw, hh - r - (h - 2 * r) * i / edgeSeg); + // 右下角:0° → -90° + for (let i = 1; i <= arcSeg; i++) { const a = 0 - (Math.PI / 2) * i / arcSeg; s.lineTo(hw - r + r * Math.cos(a), -hh + r + r * Math.sin(a)); } + // 下边 + for (let i = 1; i <= edgeSeg; i++) s.lineTo(hw - r - (w - 2 * r) * i / edgeSeg, -hh); + // 左下角:-90° → -180° + for (let i = 1; i <= arcSeg; i++) { const a = -Math.PI / 2 - (Math.PI / 2) * i / arcSeg; s.lineTo(-hw + r + r * Math.cos(a), -hh + r + r * Math.sin(a)); } + // 左边 + for (let i = 1; i <= edgeSeg; i++) s.lineTo(-hw, -hh + r + (h - 2 * r) * i / edgeSeg); + // 左上角:180° → 90° + for (let i = 1; i <= arcSeg; i++) { const a = Math.PI - (Math.PI / 2) * i / arcSeg; s.lineTo(-hw + r + r * Math.cos(a), hh - r + r * Math.sin(a)); } + s.closePath(); return s; } -function makeRoundedBox(w, h, d, r, bevel = 0.012) { - const geo = new THREE.ExtrudeGeometry(roundedRectShape(w, h, r), { - depth: d, - bevelEnabled: true, - bevelThickness: bevel, - bevelSize: bevel * 0.85, - bevelSegments: 3, - curveSegments: 10, - }); - geo.translate(0, 0, -d / 2); +// 随机牛皮弯曲:低频平滑起伏(更柔和、更自然),正反面/皮边共用同一函数保证一致 +function leatherWarp(x, y) { + const s = Math.sin(x * 1.3 + 0.7) * Math.cos(y * 1.1 + 0.9) + + Math.sin(x * 0.8 + y * 1.5 + 0.4) * 0.6 + + Math.sin(x * 2.1 + 1.6) * Math.sin(y * 1.7 + 0.5) * 0.3; + return s * 0.002; +} + +// 软皮曲面:ShapeGeometry 三角化(圆角正确、无缺口)+ 书脊处弧度弯曲 +function makeLeatherSurface(w, h, crXY, curve, flip) { + const shape = roundedRectShape(w, h, crXY); + const geo = new THREE.ShapeGeometry(shape); + const pos = geo.attributes.position; + // ShapeGeometry 的 UV 是原始坐标,需归一化到 [0,1] + const uv0 = geo.attributes.uv; + for (let i = 0; i < uv0.count; i++) { + uv0.setXY(i, (uv0.getX(i) + w / 2) / w, (uv0.getY(i) + h / 2) / h); + } + uv0.needsUpdate = true; + const hh = h / 2, sigma = 0.5; + for (let i = 0; i < pos.count; i++) { + const x = pos.getX(i), y = pos.getY(i); + const v = y / hh; + const z = -curve * Math.exp(-(x * x) / (2 * sigma * sigma)) * (1 - 0.25 * v * v) + leatherWarp(x, y); + pos.setZ(i, z); + } + pos.needsUpdate = true; + if (flip) { + // 背面:反转索引绕向(法线朝 -z),并镜像 UV + const idx = geo.index; + for (let i = 0; i < idx.count; i += 3) { + const t = idx.getX(i + 1); + idx.setX(i + 1, idx.getX(i + 2)); + idx.setX(i + 2, t); + } + idx.needsUpdate = true; + const uv = geo.attributes.uv; + for (let i = 0; i < uv.count; i++) uv.setX(i, 1 - uv.getX(i)); + uv.needsUpdate = true; + } + geo.computeVertexNormals(); return geo; } +// 皮边:与曲面共享同一圆角矩形轮廓的窄侧壁(封闭厚度,纯色) +function makeSideRim(w, h, crXY, thick, curve) { + const shape = roundedRectShape(w, h, crXY); + const pts = shape.getPoints(); + const hh = h / 2, sigma = 0.5; + const pos = [], idx = []; + for (let i = 0; i < pts.length; i++) { + const px = pts[i].x, py = pts[i].y; + const v = py / hh; + const z = -curve * Math.exp(-(px * px) / (2 * sigma * sigma)) * (1 - 0.25 * v * v) + leatherWarp(px, py); + pos.push(px, py, z - thick / 2, px, py, z + thick / 2); + if (i > 0) { + const a = (i - 1) * 2, b = a + 1, c = i * 2, d = i * 2 + 1; + idx.push(a, c, b, b, c, d); + } + } + const n = pts.length; + idx.push((n - 1) * 2, 0, (n - 1) * 2 + 1, (n - 1) * 2 + 1, 0, 1); + const geo = new THREE.BufferGeometry(); + geo.setAttribute('position', new THREE.Float32BufferAttribute(pos, 3)); + geo.setIndex(idx); + geo.computeVertexNormals(); + return geo; +} + +// 皮革法线贴图:由卵石颗粒 + 皱纹 + 缝线凹槽的高度图生成 +function makeLeatherNormalMap() { + const w = 512, h = 640; + const c = document.createElement('canvas'); + c.width = w; c.height = h; + const ctx = c.getContext('2d', { willReadFrequently: true }); + // 平面基准 + ctx.fillStyle = 'rgb(128,128,128)'; + ctx.fillRect(0, 0, w, h); + // 极细颗粒(光滑小牛皮:几乎无凹凸) + for (let i = 0; i < 30000; i++) { + const x = Math.random() * w, y = Math.random() * h, r = Math.random() * 1.5 + 0.4; + const g = ctx.createRadialGradient(x, y, 0, x, y, r); + g.addColorStop(0, 'rgba(255,255,255,0.2)'); + g.addColorStop(0.65, 'rgba(128,128,128,0.03)'); + g.addColorStop(1, 'rgba(0,0,0,0.16)'); + ctx.fillStyle = g; + ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2); ctx.fill(); + } + // 高度图 → 法线贴图 + const img = ctx.getImageData(0, 0, w, h); + const out = ctx.createImageData(w, h); + const S = 1.6; + const hAt = (yy, xx) => img.data[(Math.min(h - 1, Math.max(0, yy)) * w + Math.min(w - 1, Math.max(0, xx))) * 4]; + for (let y = 0; y < h; y++) { + for (let x = 0; x < w; x++) { + const l = hAt(y, x - 1), r = hAt(y, x + 1), u = hAt(y - 1, x), d = hAt(y + 1, x); + const nx = (l - r) * S; + const ny = (u - d) * S; + const nz = 255; + const len = Math.sqrt(nx * nx + ny * ny + nz * nz); + const o = (y * w + x) * 4; + out.data[o] = (nx / len * 0.5 + 0.5) * 255; + out.data[o + 1] = (ny / len * 0.5 + 0.5) * 255; + out.data[o + 2] = (nz / len * 0.5 + 0.5) * 255; + out.data[o + 3] = 255; + } + } + ctx.putImageData(out, 0, 0); + const tex = new THREE.CanvasTexture(c); + tex.colorSpace = THREE.NoColorSpace; + tex.anisotropy = 8; + return tex; +} + +// 内侧绒面法线:密集细绒毛(高频噪点) +function makeSuedeNormalMap() { + const w = 512, h = 640; + const c = document.createElement('canvas'); + c.width = w; c.height = h; + const ctx = c.getContext('2d', { willReadFrequently: true }); + ctx.fillStyle = 'rgb(128,128,128)'; + ctx.fillRect(0, 0, w, h); + // 密集绒毛噪点 + const img = ctx.createImageData(w, h); + for (let i = 0; i < img.data.length; i += 4) { + const v = 128 + (Math.random() - 0.5) * 60; + img.data[i] = img.data[i + 1] = img.data[i + 2] = v; + img.data[i + 3] = 255; + } + ctx.putImageData(img, 0, 0); + // 高度 → 法线 + const src = ctx.getImageData(0, 0, w, h); + const out = ctx.createImageData(w, h); + const S = 4.5; + const hAt = (yy, xx) => src.data[(Math.min(h - 1, Math.max(0, yy)) * w + Math.min(w - 1, Math.max(0, xx))) * 4]; + for (let y = 0; y < h; y++) { + for (let x = 0; x < w; x++) { + const l = hAt(y, x - 1), r = hAt(y, x + 1), u = hAt(y - 1, x), d = hAt(y + 1, x); + const nx = (l - r) * S, ny = (u - d) * S, nz = 255; + const len = Math.sqrt(nx * nx + ny * ny + nz * nz); + const o = (y * w + x) * 4; + out.data[o] = (nx / len * 0.5 + 0.5) * 255; + out.data[o + 1] = (ny / len * 0.5 + 0.5) * 255; + out.data[o + 2] = (nz / len * 0.5 + 0.5) * 255; + out.data[o + 3] = 255; + } + } + ctx.putImageData(out, 0, 0); + const tex = new THREE.CanvasTexture(c); + tex.colorSpace = THREE.NoColorSpace; + tex.anisotropy = 8; + return tex; +} + export class Binder { constructor() { this.group = new THREE.Group(); @@ -101,8 +270,11 @@ export class Binder { this.onChange = null; this.coverTex = makeLeatherTexture({ emblem: true }); - this.spineTex = makeLeatherTexture({ emblem: false }); + this.leatherNormalTex = makeLeatherNormalMap(); + this.suedeTex = makeSuedeTexture(); + this.suedeNormalTex = makeSuedeNormalMap(); this._buildCovers(); + this._buildHingePlate(); this._buildRings(); this._buildPages(); @@ -111,46 +283,75 @@ export class Binder { } _buildCovers() { - const coverW = PAGE_W + 0.12; - const coverH = PAGE_H + 0.18; - const thick = 0.05; - const coverMat = new THREE.MeshStandardMaterial({ - map: this.coverTex, roughness: 0.58, metalness: 0.1, + const coverW = PAGE_W + 0.2; + const coverH = PAGE_H + 0.2; + const spineW = 0.12; + const thick = 0.017; // 牛皮厚度(减 1/3) + + // 外侧:光滑深棕小牛皮(纯色,微光泽) + const outerMat = new THREE.MeshStandardMaterial({ + map: this.coverTex, + normalMap: this.leatherNormalTex, + normalScale: new THREE.Vector2(0.3, 0.3), + roughness: 0.25, + metalness: 0.0, }); - const spineMat = new THREE.MeshStandardMaterial({ - map: this.spineTex, roughness: 0.6, metalness: 0.08, + // 内侧:粗糙绒面(哑光) + const innerMat = new THREE.MeshStandardMaterial({ + map: this.suedeTex, + normalMap: this.suedeNormalTex, + normalScale: new THREE.Vector2(1.1, 1.1), + roughness: 0.92, + metalness: 0.0, }); - // 圆角倒角封面 - const coverGeo = makeRoundedBox(coverW, coverH, thick, 0.07); - this.coverL = new THREE.Mesh(coverGeo, coverMat); - this.coverL.position.set(-(0.05 + coverW / 2), 0, -0.115); - this.coverL.receiveShadow = true; - this.coverL.castShadow = true; - this.coverR = new THREE.Mesh(coverGeo, coverMat); - this.coverR.position.set(0.05 + coverW / 2, 0, -0.115); - this.coverR.receiveShadow = true; - this.coverR.castShadow = true; + // 一张牛皮:正反两张弯曲曲面 + 封闭皮边(UV 正确无拉伸) + const totalW = coverW * 2 + spineW; + const frontGeo = makeLeatherSurface(totalW, coverH, 0.06, 0.07, false); + const backGeo = makeLeatherSurface(totalW, coverH, 0.06, 0.07, true); + const rimGeo = makeSideRim(totalW, coverH, 0.06, thick, 0.07); + const rimMat = new THREE.MeshStandardMaterial({ color: 0x6b4524, roughness: 0.7, metalness: 0.0, side: THREE.DoubleSide }); - // 圆角书脊 - const spineGeo = makeRoundedBox(0.1, coverH, 0.16, 0.03, 0.008); - this.spine = new THREE.Mesh(spineGeo, spineMat); - this.spine.position.set(0, 0, -0.11); - this.spine.receiveShadow = true; + const front = new THREE.Mesh(frontGeo, innerMat); // +z 朝书页(绒面) + front.position.z = thick / 2; + const back = new THREE.Mesh(backGeo, outerMat); // -z 朝外(光滑) + back.position.z = -thick / 2; + const rim = new THREE.Mesh(rimGeo, rimMat); - // 书脊上下金属箍 - const bandMat = new THREE.MeshStandardMaterial({ - color: 0xc9a227, metalness: 0.85, roughness: 0.32, + this.cover = new THREE.Group(); + this.cover.add(front, back, rim); + this.cover.position.set(0, 0, -0.095); + front.receiveShadow = back.receiveShadow = rim.receiveShadow = true; + front.castShadow = back.castShadow = rim.castShadow = true; + + this.group.add(this.cover); + } + + _buildHingePlate() { + // 金属连接片:薄薄地贴合在牛皮书脊内面上,用于连接铁环 + const mat = new THREE.MeshStandardMaterial({ + color: 0xd8d2c6, metalness: 0.95, roughness: 0.25, }); - const bandGeo = makeRoundedBox(0.115, 0.07, 0.18, 0.02, 0.004); - for (const by of [-0.72, 0.72]) { - const band = new THREE.Mesh(bandGeo, bandMat); - band.position.set(0, by, -0.11); - band.castShadow = true; - this.group.add(band); + // 薄片(有可见厚度的金属条),贴在牛皮内面(书脊处曲面 z≈-0.122)上 + const plate = new THREE.Mesh(new THREE.BoxGeometry(0.09, 1.85, 0.04), mat); + plate.position.set(0, 0.07, -0.135); + plate.castShadow = true; + plate.receiveShadow = true; + + // 铆钉:把薄片钉在牛皮上 + const rivetGeo = new THREE.SphereGeometry(0.013, 12, 10); + const rivets = []; + for (const ry of [-0.72, -0.36, 0, 0.36, 0.72]) { + const rivet = new THREE.Mesh(rivetGeo, mat); + rivet.position.set(0, ry, -0.114); + rivet.scale.z = 0.5; + rivet.castShadow = true; + rivets.push(rivet); } - this.group.add(this.coverL, this.coverR, this.spine); + this.hingePlate = new THREE.Group(); + this.hingePlate.add(plate, ...rivets); + this.group.add(this.hingePlate); } _buildRings() { @@ -172,12 +373,21 @@ export class Binder { } _buildPages() { - const segX = 72, segY = 6; + const segX = 96, segY = 8; ENTRIES.forEach((entry, i) => { const geo = new THREE.PlaneGeometry(PAGE_W, PAGE_H, segX, segY); // 页内缘离书脊留出小空隙,左右页不紧贴 geo.translate(PAGE_W / 2 + PAGE_GAP, 0, 0); + // 纸张自然弧度:自由边略向正面翘起 + const pa = geo.attributes.position; + for (let k = 0; k < pa.count; k++) { + const x = pa.getX(k), y = pa.getY(k); + const u = Math.min(1, Math.max(0, (x - PAGE_GAP) / PAGE_W)); + const yNorm = (y + PAGE_H / 2) / PAGE_H; + pa.setZ(k, pa.getZ(k) + 0.05 * Math.sin((Math.PI * u) / 2) * (0.8 + 0.2 * yNorm)); + } + pa.needsUpdate = true; const base = Float32Array.from(geo.attributes.position.array); const { front, back } = getPageTextures(entry); @@ -236,13 +446,13 @@ export class Binder { } _updateCurvature() { - // 翻页时整页弧形抬升:自由边最高、书脊侧贴环(如帆鼓风),顶边略强于底边;静止时完全平整 + // 翻页时整页柔软弧弯:自由边最高、中段有“腹”、书脊侧贴环;顶边略强于底边;静止时完全平整 this.pages.forEach((p) => { const pos = p.geometry.attributes.position; const arr = pos.array; const theta = Math.abs(p.angle); // 0..π const c = Math.sin(theta); // 0 静止,1 翻页中途 - const A = 0.42 * c; // 抬升幅度(整页弧) + const A = 0.58 * c; // 抬升幅度(整页弧) for (let i = 0; i < arr.length; i += 3) { const x = p.base[i]; const y = p.base[i + 1]; @@ -250,7 +460,9 @@ export class Binder { const u = Math.min(1, s / PAGE_W); // 0 内缘 .. 1 自由边 const yNorm = (y + PAGE_H / 2) / PAGE_H; // 0 底边 .. 1 顶边 const twist = 0.7 + 0.3 * yNorm; // 顶边抬升略强 - const z = A * twist * Math.sin((Math.PI * u) / 2); + // 主抬升 + 中段“腹”的次级谐波,曲线更饱满、更柔软 + const belly = 0.85 * Math.sin((Math.PI * u) / 2) + 0.15 * Math.sin(Math.PI * u); + const z = A * twist * belly; arr[i + 2] = p.base[i + 2] + z; } pos.needsUpdate = true; @@ -269,13 +481,13 @@ export class Binder { flipForward() { if (!this.canFlipForward()) return; - this.flip = { index: this.current, from: 0, to: -Math.PI, t: 0, duration: 1.15 }; + this.flip = { index: this.current, from: 0, to: -Math.PI, t: 0, duration: 1.3 }; this.pages[this.current].group.position.z = 0.006; } flipBackward() { if (!this.canFlipBackward()) return; - this.flip = { index: this.current - 1, from: -Math.PI, to: 0, t: 0, duration: 1.15 }; + this.flip = { index: this.current - 1, from: -Math.PI, to: 0, t: 0, duration: 1.3 }; this.pages[this.current - 1].group.position.z = 0.006; } @@ -290,7 +502,6 @@ export class Binder { const p = this.pages[f.index]; p.angle = angle; p.group.rotation.y = angle; - p.group.position.y = 0.05 * Math.sin(Math.PI * k); this._updateCurvature(); if (k >= 1) { diff --git a/src/scene/globe.js b/src/scene/globe.js deleted file mode 100644 index 9f9886b..0000000 --- a/src/scene/globe.js +++ /dev/null @@ -1,203 +0,0 @@ -import * as THREE from 'three'; -import { ENTRIES, CATEGORY_INFO } from '../data/entries.js'; -import { makeTextSprite } from '../utils/labels.js'; -import earthUrl from '../assets/earth-blue-marble.jpg'; - -const R = 1.6; - -export function latLngToVec3(lat, lng, r = R) { - const phi = ((90 - lat) * Math.PI) / 180; - const theta = ((lng + 180) * Math.PI) / 180; - const x = -r * Math.sin(phi) * Math.cos(theta); - const z = r * Math.sin(phi) * Math.sin(theta); - const y = r * Math.cos(phi); - return new THREE.Vector3(x, y, z); -} - -export class Globe { - constructor({ renderer } = {}) { - this.group = new THREE.Group(); - this.markers = []; - this.selected = -1; - this.renderer = renderer; - - this._buildSphere(); - this._buildGraticule(); - this._buildMarkers(); - } - - _buildSphere() { - const geo = new THREE.SphereGeometry(R, 64, 48); - const mat = new THREE.MeshStandardMaterial({ - color: 0x0b111d, roughness: 0.82, metalness: 0.0, - }); - const sphere = new THREE.Mesh(geo, mat); - sphere.receiveShadow = true; - this.group.add(sphere); - - // 球体表面:真实地球地形(NASA 蓝弹珠卫星影像,等距圆柱投影) - const loader = new THREE.TextureLoader(); - loader.load(earthUrl, (tex) => { - tex.colorSpace = THREE.SRGBColorSpace; - const maxAniso = this.renderer ? this.renderer.capabilities.getMaxAnisotropy() : 8; - tex.anisotropy = Math.min(8, maxAniso); - mat.map = tex; - mat.color.set(0xffffff); - mat.needsUpdate = true; - - // 贴图就绪后,按真实地形采样生成点阵,保证珠子与地图精准对齐 - this._buildDots(tex.image); - }); - - // 大气微光(背面发光) - const glowGeo = new THREE.SphereGeometry(R * 1.015, 64, 48); - const glowMat = new THREE.MeshBasicMaterial({ - color: 0x2a3b5c, transparent: true, opacity: 0.16, side: THREE.BackSide, - }); - this.group.add(new THREE.Mesh(glowGeo, glowMat)); - } - - _buildGraticule() { - const mat = new THREE.LineBasicMaterial({ color: 0x3d4f6a, transparent: true, opacity: 0.45 }); - // 纬线 - for (let lat = -60; lat <= 60; lat += 30) { - const pts = []; - for (let lng = 0; lng <= 360; lng += 4) { - pts.push(latLngToVec3(lat, lng - 180, R * 1.002)); - } - const g = new THREE.BufferGeometry().setFromPoints(pts); - this.group.add(new THREE.Line(g, mat)); - } - // 经线 - for (let lng = 0; lng < 180; lng += 30) { - const pts = []; - for (let lat = -90; lat <= 90; lat += 4) { - pts.push(latLngToVec3(lat, lng, R * 1.002)); - } - const g = new THREE.BufferGeometry().setFromPoints(pts); - this.group.add(new THREE.Line(g, mat)); - } - } - - _buildDots(image) { - // 用真实地形贴图采样:珠子经纬度直接从贴图像素反推,与地图精准对齐 - const W = 2048, H = 1024; - const canvas = document.createElement('canvas'); - canvas.width = W; - canvas.height = H; - const ctx = canvas.getContext('2d', { willReadFrequently: true }); - ctx.drawImage(image, 0, 0, W, H); - const px = ctx.getImageData(0, 0, W, H).data; - - // 蓝弹珠中海洋以蓝色为主导通道;非蓝色主导即为陆地/冰盖。 - // 采样坐标系与 SphereGeometry + flipY 的 UV 完全一致,保证珠子与贴图精准对齐。 - const isLand = (vx, vy, vz) => { - let phi = Math.atan2(vz, -vx); // 方位角 - if (phi < 0) phi += Math.PI * 2; // 归一化到 [0, 2π) - const theta = Math.acos(Math.max(-1, Math.min(1, vy))); // 极角,0=北极 - const x = Math.min(W - 1, Math.max(0, Math.round((phi / (Math.PI * 2)) * (W - 1)))); - const y = Math.min(H - 1, Math.max(0, Math.round((theta / Math.PI) * (H - 1)))); - const i = (y * W + x) * 4; - const r = px[i], g = px[i + 1], b = px[i + 2]; - // 海洋:蓝色占优且饱和度高(蓝明显大于红)。 - // 用相对比例而非绝对值,避免把高纬度偏蓝的雪原/苔原(如西伯利亚)误判为海。 - return !(b > r && b > g && (b - r) / Math.max(1, b) > 0.25); - }; - - // 斐波那契球:单位球面上均匀分布的点 - const fib = (N) => { - const pts = []; - const phiG = Math.PI * (3 - Math.sqrt(5)); - for (let i = 0; i < N; i++) { - const y = 1 - (i / (N - 1)) * 2; - const rad = Math.sqrt(Math.max(0, 1 - y * y)); - const th = phiG * i; - pts.push([Math.cos(th) * rad, y, Math.sin(th) * rad]); - } - return pts; - }; - - // 陆地珠子:只保留落在真实陆地上的点 - const landPts = []; - for (const [vx, vy, vz] of fib(40000)) { - if (isLand(vx, vy, vz)) landPts.push(new THREE.Vector3(vx, vy, vz).multiplyScalar(R * 1.004)); - } - - // 海洋珠子:只保留落在真实海洋上的点(密度略低,作背景微光) - const oceanPts = []; - for (const [vx, vy, vz] of fib(9000)) { - if (!isLand(vx, vy, vz)) oceanPts.push(new THREE.Vector3(vx, vy, vz).multiplyScalar(R * 1.002)); - } - - this._buildDotBeads(landPts, { - radius: 0.0032, color: 0xe8d9b4, opacity: 0.95, emissiveIntensity: 0.6, - }); - this._buildDotBeads(oceanPts, { - radius: 0.0022, color: 0x53658a, opacity: 0.65, emissiveIntensity: 0.45, - }); - } - - _buildDotBeads(positions, { radius, color, opacity, emissiveIntensity }) { - const geo = new THREE.SphereGeometry(radius, 8, 6); - const mat = new THREE.MeshStandardMaterial({ - color, - emissive: new THREE.Color(color), - emissiveIntensity, - roughness: 0.55, - metalness: 0.0, - transparent: true, - opacity, - }); - const mesh = new THREE.InstancedMesh(geo, mat, positions.length); - const dummy = new THREE.Object3D(); - positions.forEach((p, i) => { - dummy.position.copy(p); - dummy.updateMatrix(); - mesh.setMatrixAt(i, dummy.matrix); - }); - mesh.instanceMatrix.needsUpdate = true; - this.group.add(mesh); - } - - _buildMarkers() { - const sphereGeo = new THREE.SphereGeometry(0.024, 20, 16); - const ringGeo = new THREE.TorusGeometry(0.04, 0.006, 10, 28); - - ENTRIES.forEach((entry, i) => { - const info = CATEGORY_INFO[entry.category] || CATEGORY_INFO['事']; - const pos = latLngToVec3(entry.lat, entry.lng, R * 1.012); - - const mat = new THREE.MeshStandardMaterial({ - color: 0x111111, emissive: new THREE.Color(info.color), - emissiveIntensity: 0.9, roughness: 0.4, metalness: 0.3, - }); - const marker = new THREE.Mesh(sphereGeo, mat); - marker.position.copy(pos); - marker.userData = { view: 'globe', index: i }; - - // 选中环(切于球面) - const ring = new THREE.Mesh(ringGeo, new THREE.MeshBasicMaterial({ color: 0xe0c46a, transparent: true, opacity: 0.9 })); - ring.quaternion.setFromUnitVectors(new THREE.Vector3(0, 0, 1), pos.clone().normalize()); - ring.position.copy(pos); - ring.visible = false; - - // 名称标签 - const label = makeTextSprite(entry.name, { fontSize: 40, color: '#e8d9b4' }); - label.scale.multiplyScalar(0.42); - label.position.copy(pos.clone().multiplyScalar(1.22)); - label.visible = false; - - this.group.add(marker, ring, label); - this.markers.push({ marker, ring, label, index: i }); - }); - } - - setSelected(index) { - this.selected = index; - this.markers.forEach((m) => { - const on = m.index === index; - m.ring.visible = on; - m.label.visible = on; - }); - } -} diff --git a/src/scene/timeline.js b/src/scene/timeline.js index 6586e44..858e968 100644 --- a/src/scene/timeline.js +++ b/src/scene/timeline.js @@ -72,14 +72,12 @@ export class Timeline { outline.visible = false; card.add(outline); - // 活页上方:主题(常显,随选中上浮) - const name = makeTextSprite(entry.name, { fontSize: 30, color: '#e8d9b4' }); - name.scale.multiplyScalar(0.22); + // 活页上方:主题(常显,随选中上浮,超宽居中换行) + const name = makeTextSprite(entry.name, { fontSize: 17, color: '#e8d9b4', scale: 0.13, maxWidth: 1.0 }); name.position.set(x, NAME_Y, 0); // 轴下方:时间(常显,固定不动) - const time = makeTextSprite(entry.time, { fontSize: 22, color: '#c9a227' }); - time.scale.multiplyScalar(0.18); + const time = makeTextSprite(entry.time, { fontSize: 13, color: '#c9a227', scale: 0.11 }); time.position.set(x, -1.06, 0); this.group.add(card, name, time); diff --git a/src/styles.css b/src/styles.css index dfb332e..2ded785 100644 --- a/src/styles.css +++ b/src/styles.css @@ -26,6 +26,15 @@ html, body { #app { position: fixed; inset: 0; } #scene { position: absolute; inset: 0; width: 100%; height: 100%; display: block; } +#cesium-container { + position: absolute; inset: 0; width: 100%; height: 100%; + display: none; background: #14100d; +} +#cesium-container .cesium-viewer, +#cesium-container .cesium-widget, +#cesium-container canvas { width: 100%; height: 100%; } +/* 隐藏左下角全部归属信息(Cesium ion logo + 影像文字) */ +#cesium-container .cesium-widget-credits { display: none !important; } /* 气氛遮罩 */ .vignette { diff --git a/src/textures/pages.js b/src/textures/pages.js index de0d694..48fef40 100644 --- a/src/textures/pages.js +++ b/src/textures/pages.js @@ -9,7 +9,7 @@ export const TEX_W = 768; export const TEX_H = 1075; export const HOLE_U = [0.085, 0.24, 0.4, 0.56, 0.72, 0.855]; // 活页孔(自顶部归一化) export const HOLE_X = 0.065; // 孔中心相对页内缘(环前交点 0.085 − 页缘空隙 0.02) -export const HOLE_R = 0.052; // 孔半径(世界) +export const HOLE_R = 0.03; // 孔半径(世界,略大于环丝,留出穿环空隙) const SERIF = '"Noto Serif SC","Songti SC","STSong","SimSun",Georgia,serif'; const KAI = '"Kaiti SC","STKaiti","KaiTi","Noto Serif SC",serif'; diff --git a/src/utils/labels.js b/src/utils/labels.js index 4d659a2..08a4d99 100644 --- a/src/utils/labels.js +++ b/src/utils/labels.js @@ -1,5 +1,43 @@ import * as THREE from 'three'; +// 超采样倍数:文字以更高分辨率栅格化,拉近/放大后依然清晰 +const SS = 4; + +// 折行:尽量均分两行(标题较短),均分不满足时逐字折行 +function wrapText(ctx, text, maxW) { + if (maxW === Infinity || ctx.measureText(text).width <= maxW) return [text]; + + let best = 1; + let bestDiff = Infinity; + for (let i = 1; i < text.length; i++) { + const a = ctx.measureText(text.slice(0, i)).width; + const b = ctx.measureText(text.slice(i)).width; + if (a > maxW || b > maxW) continue; + const diff = Math.abs(a - b); + if (diff < bestDiff) { bestDiff = diff; best = i; } + } + const first = text.slice(0, best); + const second = text.slice(best); + if (ctx.measureText(first).width <= maxW && ctx.measureText(second).width <= maxW) { + return [first, second]; + } + + // 兜底:逐字折行 + const lines = []; + let line = ''; + for (const ch of text) { + if (line && ctx.measureText(line + ch).width > maxW) { + lines.push(line); + line = ch; + } else { + line += ch; + } + } + if (line) lines.push(line); + if (!lines.length) lines.push(''); + return lines; +} + // 用 Canvas 生成文字精灵(始终面向相机的标签) export function makeTextSprite(text, { fontSize = 42, @@ -9,36 +47,54 @@ export function makeTextSprite(text, { padding = 24, font = 'Georgia, "Noto Serif SC", serif', weight = '600', - letterSpacing = '0.08em', + scale = 1, // 单行文字的精灵世界高度 + maxWidth = Infinity, // 精灵世界最大宽度,超宽则居中换行 + lineHeight = 1.6, // 行高倍数(相对字号) } = {}) { const canvas = document.createElement('canvas'); const ctx = canvas.getContext('2d'); - ctx.font = `${weight} ${fontSize}px ${font}`; - const w = Math.ceil(ctx.measureText(text).width) + padding * 2; - const h = Math.ceil(fontSize * 1.6); - canvas.width = w; - canvas.height = h; + const fontStr = `${weight} ${fontSize}px ${font}`; + ctx.font = fontStr; + + const lineH = Math.ceil(fontSize * lineHeight); + // 每行文本像素预算:保证该行显示宽度 ≤ maxWidth 世界单位 + const textBudget = maxWidth === Infinity ? Infinity : (maxWidth * lineH) / scale - padding * 2; + + const lines = wrapText(ctx, text, textBudget); + const maxLineW = Math.max(0, ...lines.map((l) => ctx.measureText(l).width)); + const w = Math.ceil(maxLineW) + padding * 2; + const h = lineH * lines.length; + + canvas.width = Math.ceil(w * SS); + canvas.height = Math.ceil(h * SS); const c2 = canvas.getContext('2d'); - c2.font = ctx.font; + c2.scale(SS, SS); + c2.font = fontStr; c2.textBaseline = 'middle'; c2.textAlign = 'center'; c2.lineJoin = 'round'; - if (stroke) { - c2.lineWidth = strokeWidth; - c2.strokeStyle = stroke; - c2.strokeText(text, w / 2, h / 2); - } - c2.fillStyle = color; - c2.fillText(text, w / 2, h / 2); + + lines.forEach((line, i) => { + const y = lineH * (i + 0.5); + if (stroke) { + c2.lineWidth = strokeWidth; + c2.strokeStyle = stroke; + c2.strokeText(line, w / 2, y); + } + c2.fillStyle = color; + c2.fillText(line, w / 2, y); + }); const tex = new THREE.CanvasTexture(canvas); tex.colorSpace = THREE.SRGBColorSpace; - tex.anisotropy = 4; + tex.anisotropy = 8; + tex.minFilter = THREE.LinearMipmapLinearFilter; + tex.generateMipmaps = true; const mat = new THREE.SpriteMaterial({ map: tex, transparent: true, depthTest: false }); const sprite = new THREE.Sprite(mat); - const aspect = w / h; - sprite.scale.set(aspect, 1, 1); + // 单行世界高度 = scale;多行总高度 = numLines * scale(宽度按 w/lineH 同步换算) + sprite.scale.set((w / lineH) * scale, lines.length * scale, 1); return sprite; } diff --git a/vite.config.js b/vite.config.js new file mode 100644 index 0000000..e0d4b1c --- /dev/null +++ b/vite.config.js @@ -0,0 +1,6 @@ +import { defineConfig } from 'vite'; +import cesium from 'vite-plugin-cesium'; + +export default defineConfig({ + plugins: [cesium()], +});